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City Warbands and Pugs class issues

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Ainu
Posts: 46

Re: City Warbands and Pugs class issues

Post#11 » Tue Sep 01, 2020 1:15 am

There are lot of solutions for city battles:
- Only solo queue
- Only solo + group (not wb!) queue
- Higher scale battles (2-3 wb on each side; remember that on live sieges contained 2 wb per side)
- More adequate matchmaking, taking into account role, rr and amount of players.

The common idea is follows: if players can control whole army that fights in instance, they obviously always try to maximize their effectiveness. For fair battles (equal power on both sides) matchmaking must works from devs side, not from players side. Now we always play in roulette - if our premade is better than others. But you should understand, that someone is ALWAYS better, premade armies cannot have equal power.

But now ask yourself. If nothing changes for city battles balance, then devs and/or most of players like the current kind of gameplay?
Eversong

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Melekith
Posts: 37

Re: City Warbands and Pugs class issues

Post#12 » Tue Sep 01, 2020 5:06 am

Ainu wrote: Tue Sep 01, 2020 1:15 am There are lot of solutions for city battles:
- Only solo queue
- Only solo + group (not wb!) queue
- Higher scale battles (2-3 wb on each side; remember that on live sieges contained 2 wb per side)
- More adequate matchmaking, taking into account role, rr and amount of players.

The common idea is follows: if players can control whole army that fights in instance, they obviously always try to maximize their effectiveness. For fair battles (equal power on both sides) matchmaking must works from devs side, not from players side. Now we always play in roulette - if our premade is better than others. But you should understand, that someone is ALWAYS better, premade armies cannot have equal power.

But now ask yourself. If nothing changes for city battles balance, then devs and/or most of players like the current kind of gameplay?
Solo queue and group queue are no solutions for a game that is meant for massive PvP 24 vs 24. Even if you organize as a perfect 2/2/2 24 wb, join discord, have a decent wb and assist lead, you can still be beaten by your opponent. Because the other side is better. Why are people trying to "balance" something that is not meant to be balanced? You even get rewards when you lose.

Putting more than 24 people in one instance is horror. 24 vs 24 in city is ok, sometimes laggy. More people more lags.

Forcing people with matchmaking from dev side punishes the people that are already organizing in guilds (which is hard work) and would reward the ones who refuse to fulfill the social aspect of the game. To build groups, build guilds, build warbands, build an alliance. These are aspects that are beyond the game itself and are crucial.

War is never fair and it's ok ;)

Rapzel
Posts: 394

Re: City Warbands and Pugs class issues

Post#13 » Tue Sep 01, 2020 10:41 am

So end game content should be delivered to everyone on a silver plate, without them needing to put in any effort?
It should just magically work and the Devs should make it work for you?
Idk what type of MMO background you have, but if we look at other more successful MMO games.
WoW introduced a tool for their dungeons and raids, the raids were easier and gave loot of lesser "quality", it's one of the most hated features on retail.
Why is that?
People that play that game that dislike LFG/LFR point out how it ruins the community and removes the need for social interaction which is one of the big fundamental pillars in MMOs.

If you got this MMR based system for solo players, would you be okay with getting a set that's worse than the ones you get in premades?
And/Or that you got a smaller amount of rewards (I.E less bags, less crests for stages)?
With the current system that's in place there's not even a reason for you to do cities and I know of several people that don't enjoy it, they've made the adult decision of not playing cities.

Issues with a strict solo queue is that it's going limit the amount of instances as a lot more people will solo queue instead of trying to find a group.
There's already people dodging certain wbs because they don't want to lose, solo queue will just give these people a new way to dodge serious 24 mans.
During NA/Oceanic times there will be full 24 mans not getting queues because there's very few of 24 man's queuing at 4 AM server time.
Should people who come prepared who want to play the game in another way than you be punished for your aversion of joining a group?
The philosophical question of do you sacrifice 1 person to save 24 persons? Seems highly adequate here.

The system is currently not broken, it is working as intended, and it works fine.
I see no reason to change it and punish people who play this game for the 24 man experience just because someone else has issues with joining a 24 man.
If you want to play solo, play solo no one is forcing you to play the game in a way that you don't enjoy (you get royal crests from bags in ORvR and successful fort defenses), but don't force people who don't enjoy to play solo because you think you're entitled to all the content.
All effort in the game is rewarded, and the ones who put the most effort in are rewarded the most, what is the issue?

Sundowner
Posts: 468

Re: City Warbands and Pugs class issues

Post#14 » Tue Sep 01, 2020 11:36 am

The only broken thing is system is that some classes are not/less viable than others in endgame content. that's it. Is there solution for this? probably not.

M0rw47h
Posts: 898

Re: City Warbands and Pugs class issues

Post#15 » Tue Sep 01, 2020 11:40 am

Sundowner wrote: Tue Sep 01, 2020 11:36 am The only broken thing is system is that some classes are not/less viable than others in endgame content. that's it. Is there solution for this? probably not.
Redesigning one of their mastery trees to fit City Siege format, but thats too much work probably.

User avatar
Ainu
Posts: 46

Re: City Warbands and Pugs class issues

Post#16 » Tue Sep 01, 2020 5:21 pm

Melekith wrote: Tue Sep 01, 2020 5:06 am Why are people trying to "balance" something that is not meant to be balanced?
Because people want fun? Because people don't want to afk cities? Afk city is the best strategy for weaker side with unconditional rewards.
Melekith wrote: Tue Sep 01, 2020 5:06 am War is never fair and it's ok ;)
In real life yes. In game there are NOT reasons like duty, patriotism, love to motherland. Game can only motivate people by FAIR competition or rewards.
Eversong

Acamano
Posts: 64

Re: City Warbands and Pugs class issues

Post#17 » Tue Sep 01, 2020 5:29 pm

Lol GTFO! WH’s suck lol get them out of all my cities and please keep them out of my ranked 6’s. :)
Useless dps but in the hands of very very skilled players... still heavy **** weight for the other 5 players every single time.

Just let me ban every order dps except sl/wl and that one or two good Engies.
Everyone else go complain and get buffed, or go roam or something:)

Not a shot at anyone who plays a particular class! I mean I play IB which is essentially a bug simulator and really good training for diagnosing issues with RoR. I believe if we got more devs to main IBs we’d prolly not have 75% of the bugs people have bc IB has every bug in the game lol... We just need to face the fact some classes are **** (most order dps) and don’t belong anywhere except roaming and wb zerging.

User avatar
kok
Posts: 140

Re: City Warbands and Pugs class issues

Post#18 » Tue Sep 01, 2020 6:11 pm

Question is why we must face the same wb in all 3 stages.
Should have winner fight the winner and loser fight the loser in stage 2 and stage 3 etc.
Northside-KOTBS ,Southside-SW Westsides-WP Eastside-WH,Rightside-WL
Good Soldier win fight, Good Calvary win field, Good Cannon win Battle, Good logistic win Wars
--Book of Five Rings

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Onigokko0101
Posts: 192

Re: City Warbands and Pugs class issues

Post#19 » Tue Sep 01, 2020 6:45 pm

Guys, this is a private server, not a brand new game being made by a full team of Devs.

It also has the population of a private server.

These 'solutions' wont work.

Plus ya know, its a non-issue. Just find a group.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

Sundowner
Posts: 468

Re: City Warbands and Pugs class issues

Post#20 » Tue Sep 01, 2020 7:01 pm

Onigokko0101 wrote: Tue Sep 01, 2020 6:45 pm Guys, this is a private server, not a brand new game being made by a full team of Devs.

It also has the population of a private server.

These 'solutions' wont work.

Plus ya know, its a non-issue. Just find a group.
The whole topic is about the fact that certain classes can't find groups :mrgreen:

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