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The current meta is making ROR boring

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TreefAM
Posts: 676

Re: The current meta is making ROR boring

Post#21 » Mon Aug 31, 2020 12:35 pm

I like how "Current wb meta is stale" but before the nerf (and city) the meta was "Spread spread spread, ok, 1 2 3 bomb, good guys, they bombing back, spread spread, sticky feets, get ready we can drop morales in 30sec" And they were still countered by strong early pressure warbands even before the morale nerf, it's just that back then you either wiped them right at the start, or you tried to screw up their drop with punts, roots and kds and then apply pressure.

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Lithenir
Posts: 370

Re: The current meta is making ROR boring

Post#22 » Mon Aug 31, 2020 3:40 pm

I agree. Current meta is boring. Decrease AoE dmg in generell by at least 20% for everyone. This way ST dps would get a reason to exist again and new tactics would be needed.

iantheace
Posts: 10

Re: The current meta is making ROR boring

Post#23 » Mon Aug 31, 2020 4:36 pm

I think melee AOE DPS is just too high, and this needs to be resolved. Or at least make it smaller radius.

iantheace
Posts: 10

Re: The current meta is making ROR boring

Post#24 » Mon Aug 31, 2020 4:38 pm

Manatikik wrote: Mon Aug 31, 2020 12:16 pm So pretty much the only people with ‘issues’ with the current meta are all the people who did considerably worse after they nerfed ez
Morale drop meta. People just want an easy I Win Button apparently.
Not at all, the complaint is that its EZ Mode I Win on either side if you play the meta setup, and its dull as fk. You have to conciously choose a bad setup to make the cities a challenge, and then if you come up against the 'meta' setup, it might be unwinnable. I had a big problem with the morale meta too, but it at least was more varied than right now, and if the bomb failed, it was a normal fight for the next minute. Both sides could equally bomb regardless of setup too.

TreefAM
Posts: 676

Re: The current meta is making ROR boring

Post#25 » Mon Aug 31, 2020 5:50 pm

"Both sides could equally bomb" is a lie though, for example, a choppa/msh heavy warband has no morale potential and unless it applies enough pressure right at the start vs a bombing warband it will die to the morale call.
All of these things existed for months, years, but only because of city do people finally figure out what's "better" to take for those kinds of fights.
And proper warbands usually do have some st assist going on with them to put extra pressure on the healers, even the aoe needs to be done in an organized way, like the head slayer calling for a retribution channel with the others.

VindicoAtrum
Posts: 130

Re: The current meta is making ROR boring

Post#26 » Mon Aug 31, 2020 7:30 pm

Lithenir wrote: Mon Aug 31, 2020 3:40 pm I agree. Current meta is boring. Decrease AoE dmg in generell by at least 20% for everyone. This way ST dps would get a reason to exist again and new tactics would be needed.
Pretty much this, aoe is too strong on both sides, and definitely too strong on the mdps.

Personal opinion, however, is that aoe was reduced and this included morales that a fortress would never fall again. Right now fortresses succeed or fail on whether the attacking side can coordinate an aoe m4 bomb to some half-decent level. If aoe was reduced this would become even less likely to succeed and then.... Defenders win! There is zero ways into a fort that aren't region-wide cooldown morale bombs.

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Wam
Posts: 803

Re: The current meta is making ROR boring

Post#27 » Mon Aug 31, 2020 9:14 pm

Its mostly a learn to play issue

There is strong classes but people still fail on them, there is a big gap between best player and average pug... and its not a gear gap, its not a rewnon gap, its a player positoning/choice/rotation gap... i.e the ability to detaunt and know how to move and heal, too many healers stand still and wait to be CC'd Run over by melee train then complain without making any effort to avoid train, predict and prevent.

Same people who complain about slayer dmg without making effort to avoid it and trying to out brawl it. There is already so many counters and no one "meta" setup to win it all... it would help if people started playing the supposed "meta" classes correctly and to a decent level in the first place... you see WP's being out healed by poor non fodg shamans, by swordmasters too... this should never happen but it does and there is no way to balance "git gud" issues. You get people bring bad Shield wp's for city instead of go heal for more chance of reward/win... how can you talk about balance when you have issues like this and want to talk about competitive meta...

Just sounds like burnout because you are not bringing A setup, and fighting more challenging setups... been there done that, people don't believe and just think it excuses, but after so many cities you eventually bring "lesser" alts. There is no instant win, there is no morale drop which can give edge. Choppa's and slayers can still be played badly or lack support and be shut down and become ineffective also, (if played correct and supported they are strong)

It is how it is. Cities have less hype, are less rare than the past, so you are over saturated in them and the quality becomes a bit less and quantity more... and if there wasn't more cities people would complain... people always find a reason to complain and never content. It is almost pve/dungeon and not really competitive on the highest level. Doesn't matter so much win or lose city (especially if lower rank city) aslong as you attend and get good RNG roll on bags you are a winner.

Nerf Aoe and defenders will have huge advantage in S1 as the rez game will beat the kill game easier than it already does... you see some people die 300-400 times and maybe get 60 kills and can still win instance defensively and make it take longer... that sounds like a lesser gameplay experience, you already have issue with the middle BO in cities and people teleporting and doing this, no need to make a problem worse than it already is and also has knock on effects in the rest of game. (Nerf aoe dmg, healers will over heal everything :lol: especially with no morale bomb to worry about... and if you nerf healing you going to **** off the healer population... because its already serverly nerfed from live)
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Rekoom
Posts: 109

Re: The current meta is making ROR boring

Post#28 » Tue Sep 01, 2020 12:10 am

Wam I've tried asking the community about counters to the Slayer train in a topic that gets 0 replies to - you say there are many & I would really like to know about them and get better. Could you contribute there or here on that topic?

Yes even if you lose you get rewards indeed but it's always more fun to struggle and win than to get splattered :).
Rekoom - 80+ BO

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CountTalabecland
Posts: 990

Re: The current meta is making ROR boring

Post#29 » Tue Sep 01, 2020 12:48 am

The people who pretend this isnt an issue are wrong.

Clearly something is wrong when 1 ability, GTDC, changed the entire way fighting is done due to constant pull, stun, die. Throw Pounce on MDPS SH and it got even worse. The ability of Destro to CC Order is clearly out of proportion compared to Orders ability to do the same. Dest picks the engagements, then it is a race to see who has better Slayer/Choppa AoE Spam.

Slayer shoudnt be the only useful DPS on Order. But that's how Order is, Knight, Slayer, WP, repeat. SM, WL, RP are ok seconds but are an "off-meta" role at best. Everything else should be logged out or rerolled.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Foltestik
Posts: 682

Re: The current meta is making ROR boring

Post#30 » Tue Sep 01, 2020 6:51 am

if you nerf AOE dps then res will be winner and no single target WP cant kill another warband (if healers can press ress button)

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