Just wondering why, seems unnecessary to remove a component that required player skill from the gameplay.Kaelang wrote: ↑Sat Aug 15, 2020 11:58 am The HoT and DoT mechanic was put in to save people watching their dots and trying to catch the timer at the right time to optimise their routes. Sure, buffs and DoT did get a slight 'buff' in the sense that players don't have to micro manage them as strictly.
Since the combat is not mechanically intense I really don't see the need for that.