I will keep it nice, because the Dark Lord is watching.Duukar wrote: ↑Wed Aug 05, 2020 12:51 pm @sulorie
I’m going to be blunt here so try not to get your feelings hurt.
You are either ignorant or outright lying for some other agenda.
I don’t think 100 str is changing the game.
100 str and 10-13%crit and 1200 hps plus capped FS on top of cap crit plus additional armour and the BIG kicker the higher AA dmg and burst from higher dmg weapons is a HUGE difference in terms of dps, survivability and effect.
You so dramatically understate things it makes you look really bad and it seems as if you are trying to paint us all as alarmists. Speaking of alarms aren’t you offending 100s of players who wake up in the middle of the night for city to get the armour you think is no big deal? What a bunch of dummies right?
On another note I said the gear gap is fine. I get it. I’m just not interested in having people try to trick me or lie to me to maintain some illusion that they win due to skill and not time spent on task Ora combination of both. Like seriously get over yourself.
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The game is based on progression and therefore ppl do all they can to progress, even if it means for some to set an alarm clock. Who are we to judge this?
It doesn't matter on how many stats of your character you get an increase, because gear progression is out of question in this game and to be expected.
What matters is how significantly does each stat influence a fight, when you look at defense and offense and how much is actually influenced by the group around you.
Having more wounds is always good to cover bursts and sudden unexpected situations. But ask yourself how much it matters, if an enemy group is able to get you down to 1,2k hp despite your group using all defensive abilities they got to keep you alive. Actually it is more like your hp moves between 50% and full and sudden extremely high health drops mean your group is lacking healing or general defense. You don't want to walk on the edge of life at all in a decent group, you don't want to be in this situation at all, where 1,2k hp matters.
I don't think you mean with "capped FS" would I understand, because no DD class would do this.
Armor is raiding, sure but did you ever checked how much additional mitigation you get and how much it is in the end, when adding debuffs and penetration? This "armor is going through the roof and phys DD deal no dmg anymore" is a myth.
Compare Subj weapon dps with the highest weapons available and come back, the difference is insignificant.
You call out stat differences but things like proper guard, challenge or debuffing have a many times bigger effect on the outcome of a fight.
There is actually a huge gap but this gap exists on the individual player level and not gear level and even 10 years ago it was the same on live.