Re: City Winner History?
Posted: Tue Aug 04, 2020 4:25 pm
Spoiler:
Talking about that % winrate without knowing how ppl are queueing is a waste of time...
but for the ones who disagree, let them play with the uber destro advantage...
It's not 17.1% and 18.4% anyways. Two of those classes everyone's counting as ranged, are often not played as ranged. And one of them is vastly superior and almost always played as not-ranged in cities.tefnaht wrote: ↑Tue Aug 04, 2020 6:41 amOk, 17,1% on order against 18,4% on destro - "Order plays more ranged", brilliant math skills.Ramlaen wrote: ↑Tue Aug 04, 2020 6:27 amSo much for the claim that Order plays more ranged DPS than Destro...tefnaht wrote: ↑Tue Aug 04, 2020 5:31 am
https://ibb.co/xzHxyhn
https://ibb.co/YXpdNHm
https://ibb.co/BK5Tc9p
https://ibb.co/WGHBbmC
40+ chars online after ~25min from city start, 3% diff between melee/tank in order/destro, and some meta crap in order careers spread...
And now WEs have 5 ranged finishers vs WH's 4.Vandoles wrote: ↑Tue Aug 04, 2020 1:26 pm
That's a pretty bad idea, I always loved about War that as a WH I was a mirror of the WE but while my melee was weaker I had ranged executions and they didn't. Or that as a SW compared to SH I had more fluidity between short-range > melee or long-range > short range. Or like how a kotbs felt totally different from a chosen, especially with the 2h magic damage specc. These tiny little differences were always the flavor of the game, even if so hard to balance - like how the WH advantage never made up for the heavy melee of WE. It's a case of less is more here, because the mirror issues were on the low side in live. Most live issues were pairing to pairing and archetype to archetype.
it's almost like the majority of city instances are /5 pugs, of course guild wb's should win vs thisAcidic wrote: ↑Tue Aug 04, 2020 3:41 pmYou could save the devs work and look what wam wrote when his guild (has both Destro and order toons) did cities , strangely they won on both sides. That should give a strong indicator that it’s teams making the difference. Even LBL and NGE have good win rates when not fielding full teams . KoO I believe from thier post also don’t have issues .emiliorv wrote: ↑Tue Aug 04, 2020 3:18 pmIts the only way to be sure if that win/lose ratio is caused by a balance issue between realms or by a playerbase/mentality issue. Im not talking about a permanent change, only for some days/weeks.Spoiler:
again, im sure its a really hard work and dont be implemented...but woulld be fun for sure jaja
Wait is this a joke? There was always a clear position, I believe even repeated by mythic, that the WE is inherently stronger than the WH because the WH has ranged finishers. And in RoR they just gave the WE ranged finishers? Please tell me you're joking.Sarnai wrote: ↑Tue Aug 04, 2020 4:48 pmAnd now WEs have 5 ranged finishers vs WH's 4.Vandoles wrote: ↑Tue Aug 04, 2020 1:26 pm
That's a pretty bad idea, I always loved about War that as a WH I was a mirror of the WE but while my melee was weaker I had ranged executions and they didn't. Or that as a SW compared to SH I had more fluidity between short-range > melee or long-range > short range. Or like how a kotbs felt totally different from a chosen, especially with the 2h magic damage specc. These tiny little differences were always the flavor of the game, even if so hard to balance - like how the WH advantage never made up for the heavy melee of WE. It's a case of less is more here, because the mirror issues were on the low side in live. Most live issues were pairing to pairing and archetype to archetype.
Edit: not trying to make a WE vs WH point, just saying that it seems lots of mirroring changes were made simply for the sake of mirroring. Odd in such an 'anti-mirror' game.
Nope. It's a RoR reality.Vandoles wrote: ↑Tue Aug 04, 2020 6:42 pmWait is this a joke? There was always a clear position, I believe even repeated by mythic, that the WE is inherently stronger than the WH because the WH has ranged finishers. And in RoR they just gave the WE ranged finishers? Please tell me you're joking.Sarnai wrote: ↑Tue Aug 04, 2020 4:48 pmAnd now WEs have 5 ranged finishers vs WH's 4.Vandoles wrote: ↑Tue Aug 04, 2020 1:26 pm
That's a pretty bad idea, I always loved about War that as a WH I was a mirror of the WE but while my melee was weaker I had ranged executions and they didn't. Or that as a SW compared to SH I had more fluidity between short-range > melee or long-range > short range. Or like how a kotbs felt totally different from a chosen, especially with the 2h magic damage specc. These tiny little differences were always the flavor of the game, even if so hard to balance - like how the WH advantage never made up for the heavy melee of WE. It's a case of less is more here, because the mirror issues were on the low side in live. Most live issues were pairing to pairing and archetype to archetype.
Edit: not trying to make a WE vs WH point, just saying that it seems lots of mirroring changes were made simply for the sake of mirroring. Odd in such an 'anti-mirror' game.
This is a large part of the problem. Unintended over boosting of “mirrors”. WEs not dialed back after getting something never intended for them.tefnaht wrote: ↑Tue Aug 04, 2020 7:11 pmNope. It's a RoR reality.
Vandoles wrote: ↑Tue Aug 04, 2020 6:42 pmWait is this a joke? There was always a clear position, I believe even repeated by mythic, that the WE is inherently stronger than the WH because the WH has ranged finishers. And in RoR they just gave the WE ranged finishers? Please tell me you're joking.Spoiler: