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City Winner History?

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Aethilmar
Posts: 636

Re: City Winner History?

Post#351 » Mon Jul 27, 2020 6:50 am

Acidic wrote: Mon Jul 27, 2020 5:40 am
Toshutkidup wrote: Mon Jul 27, 2020 3:17 am These posts / conversations have been going on for months. Why people still do city despite the fact majority say they hate it.... oh wait gear. Who cares, actually play the game and enjoy it not just play for city and free crests.
Think most of the thread is players want only to win, but don’t want to do anything to make the win happen other than win.
Look at this thread as post from sc where players complain that every sc they enter they lose . Ie they are the common factor in why they lose
You did not understand then. The contention is that scenarios that favor death balls favor premades. Scenarios that spread out the action tend to even the playing field a bit because it forces the premades into sub-optimal situations.

Will they still win? Probably. Will they roflstomp ... probably not.

And, yes, premades are generally lazy and don't want competition. If they did, the solo-ranked queues would be jumping. But I figure folks learned some things about themselves there and didn't want to deal with that information i.e. their premade made them better than a pug but not particularly good overall.

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Sulorie
Posts: 7223

Re: City Winner History?

Post#352 » Mon Jul 27, 2020 8:04 am

Aethilmar wrote: Mon Jul 27, 2020 6:50 am
Acidic wrote: Mon Jul 27, 2020 5:40 am
Toshutkidup wrote: Mon Jul 27, 2020 3:17 am These posts / conversations have been going on for months. Why people still do city despite the fact majority say they hate it.... oh wait gear. Who cares, actually play the game and enjoy it not just play for city and free crests.
Think most of the thread is players want only to win, but don’t want to do anything to make the win happen other than win.
Look at this thread as post from sc where players complain that every sc they enter they lose . Ie they are the common factor in why they lose
You did not understand then. The contention is that scenarios that favor death balls favor premades. Scenarios that spread out the action tend to even the playing field a bit because it forces the premades into sub-optimal situations.

Will they still win? Probably. Will they roflstomp ... probably not.

And, yes, premades are generally lazy and don't want competition. If they did, the solo-ranked queues would be jumping. But I figure folks learned some things about themselves there and didn't want to deal with that information i.e. their premade made them better than a pug but not particularly good overall.
Missing the link between premade and solo-ranked.
Dying is no option.

Mordd
Posts: 260

Re: City Winner History?

Post#353 » Mon Jul 27, 2020 8:40 am

Acidic wrote: Mon Jul 27, 2020 5:40 am
Toshutkidup wrote: Mon Jul 27, 2020 3:17 am These posts / conversations have been going on for months. Why people still do city despite the fact majority say they hate it.... oh wait gear. Who cares, actually play the game and enjoy it not just play for city and free crests.
Think most of the thread is players want only to win, but don’t want to do anything to make the win happen other than win.
Look at this thread as post from sc where players complain that every sc they enter they lose . Ie they are the common factor in why they lose
You talk about common factor in one line while ignoring the big overall common factor. Players are players the skill will even out. yet one side wins 80% of cities, whats the common factor here....

M0rw47h
Posts: 898

Re: City Winner History?

Post#354 » Mon Jul 27, 2020 9:06 am

Mordd wrote: Mon Jul 27, 2020 8:40 am
Acidic wrote: Mon Jul 27, 2020 5:40 am
Toshutkidup wrote: Mon Jul 27, 2020 3:17 am These posts / conversations have been going on for months. Why people still do city despite the fact majority say they hate it.... oh wait gear. Who cares, actually play the game and enjoy it not just play for city and free crests.
Think most of the thread is players want only to win, but don’t want to do anything to make the win happen other than win.
Look at this thread as post from sc where players complain that every sc they enter they lose . Ie they are the common factor in why they lose
You talk about common factor in one line while ignoring the big overall common factor. Players are players the skill will even out. yet one side wins 80% of cities, whats the common factor here....
Common factor here is one is more orcanized, while other isn't organized at all. Even on voice coms people fail to properly assist.

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Wam
Posts: 803

Re: City Winner History?

Post#355 » Mon Jul 27, 2020 9:11 am

Mordd wrote: Mon Jul 27, 2020 8:40 am
Acidic wrote: Mon Jul 27, 2020 5:40 am
Toshutkidup wrote: Mon Jul 27, 2020 3:17 am These posts / conversations have been going on for months. Why people still do city despite the fact majority say they hate it.... oh wait gear. Who cares, actually play the game and enjoy it not just play for city and free crests.
Think most of the thread is players want only to win, but don’t want to do anything to make the win happen other than win.
Look at this thread as post from sc where players complain that every sc they enter they lose . Ie they are the common factor in why they lose
You talk about common factor in one line while ignoring the big overall common factor. Players are players the skill will even out. yet one side wins 80% of cities, whats the common factor here....
my win % is probably slightly higher on order... than it is on destro and my win % on destro is one of the highest :lol: not that it matters just proving you wrong about "sides win rate".

It's who you team with, and who you versus... if you have teammates who constantly don't pull their own weight they drag you down (and perform the basic functions of their class/role) and thus make your task and challenge harder, i've seen some meta classes being played badly despite having best gear... on both sides. That's why you don't invite people you know are going to drag you down again and again. There is alot of L2P issues going on both sides and they just get magnified. Skill doesn't even out when setup is broken from the start and assist train sloppy with slow reactions.

Common factors, Order premades like to avoid challenge and manipulate the que, order like to zerg and then wonder why they get stomped in city, order don't play to their strengths and always QQ about destro's. Order got largely untapped potential... there are some who can pull it off due to their player skill being higher from roaming/activity and 6 man experience. Alot of order seem to be affraid of Destro B/C Setups 8-)

But tbh cities are way past golden era... it doesn't matter win or lose, only RNG matters.

Destro been nerfed hard in the last year... was killing destro on order before they was nerfed... sorry to burst bubble about destro being OP. Please try again the real reason why order is slacking in cities. (class/archtype distrubution mixed in with some l2p issues and lack of tactics make it a uphill battle for order which is nothing to do with class balance :!: :lol: :oops: ) There's a couple different ways order can build a competitive warband but the foundations for each will be similar.
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Arbich
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Posts: 788

Re: City Winner History?

Post#356 » Mon Jul 27, 2020 10:25 am

Wam wrote: Mon Jul 27, 2020 9:11 am
Destro been nerfed hard in the last year... was killing destro on order before they was nerfed... sorry to burst bubble about destro being OP. Please try again the real reason why order is slacking in cities. (class/archtype distrubution mixed in with some l2p issues and lack of tactics make it a uphill battle for order which is nothing to do with class balance :!: :lol: :oops: ) There's a couple different ways order can build a competitive warband but the foundations for each will be similar.
Yes, captain obvious. Organized Warbands win most of their cities, no matter if order or destro.
Thing is, most cities don't have this highly organized warbands, so their impact is negligible. But saying that SH isn't superior to SW in a medium/low organized environment (which is the case in most of the cities I would say) and therefor give destro +1 viable class for city is mind-boggling.
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Naelar
Posts: 296

Re: City Winner History?

Post#357 » Mon Jul 27, 2020 11:38 am

Acidic wrote: Mon Jul 27, 2020 5:40 am
Toshutkidup wrote: Mon Jul 27, 2020 3:17 am These posts / conversations have been going on for months. Why people still do city despite the fact majority say they hate it.... oh wait gear. Who cares, actually play the game and enjoy it not just play for city and free crests.
Think most of the thread is players want only to win, but don’t want to do anything to make the win happen other than win.
Look at this thread as post from sc where players complain that every sc they enter they lose . Ie they are the common factor in why they lose
Indeed. I noticed the whining in chat seemed to go away when the wins started to come.... :lol:

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Alsayr
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Re: City Winner History?

Post#358 » Mon Jul 27, 2020 1:35 pm

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zumos2
Posts: 432

Re: City Winner History?

Post#359 » Mon Jul 27, 2020 2:55 pm

agemennon675 wrote: Sat Jul 25, 2020 11:28 am
zumos2 wrote: Sat Jul 25, 2020 11:02 am
Spoiler:
Ramlaen wrote: Fri Jul 24, 2020 9:29 pm

Do you honestly believe Destro as a whole are just better players and that is the only reason the last city was another blowout?
Don't put words in my mouth. I didn't say anything like that. It's quite simple really. Destro pugs > Order pugs. Destro premade ~= Order premade. Since most instances are pugs destro usually wins. And the reason order pugs suck is mostly setup based. Sure you can bring an engie, a WH or heck, even a dps WP. But if you stack too many of those you're gonna get rekt by superior setups. And order just runs more of those classes than destro. And that is a player choice.
So what you are saying is order should stop playing useless classes, because they picked the wrong class at the very beginning ? its their fault for picking the wrong class ?
They should stop complaining about losing when stacking too many of those classes. You still get rewarded in city for losing, it could be so much worse.
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Wam
Posts: 803

Re: City Winner History?

Post#360 » Mon Jul 27, 2020 2:59 pm

Arbich wrote: Mon Jul 27, 2020 10:25 am
Wam wrote: Mon Jul 27, 2020 9:11 am
Destro been nerfed hard in the last year... was killing destro on order before they was nerfed... sorry to burst bubble about destro being OP. Please try again the real reason why order is slacking in cities. (class/archtype distrubution mixed in with some l2p issues and lack of tactics make it a uphill battle for order which is nothing to do with class balance :!: :lol: :oops: ) There's a couple different ways order can build a competitive warband but the foundations for each will be similar.
Yes, captain obvious. Organized Warbands win most of their cities, no matter if order or destro.
Thing is, most cities don't have this highly organized warbands, so their impact is negligible. But saying that SH isn't superior to SW in a medium/low organized environment (which is the case in most of the cities I would say) and therefor give destro +1 viable class for city is mind-boggling.
Not every SH is TEEFZ or JUKRI Level :lol: ... and I would compare MSH to WL if you talking about low / med level level if you think something with a pounce is OP for easier assist

There is alot of bad MSH and very overated class

There is a few "high end" SW players who play their class and contribute more than the majority of msh even with SW being in experiment phase where tweaking was being done. Does rsw need some love sure, so does rsh eventually.

I think the issue is more the sheer amount of Engi > magus ... then you have another rdps (sw) and ofc BW is a core choice... most people dont respec build for cities anyways too... so if your bring a pug/uncordinated range setup (which doesnt know how to assist) a melee train from destro is more likely to assist naturally... and city is sc based and map design is more in melee's favour. That is where you see slight edge to destro in "mid/low" as ranged requires way more co-ordination than rng pug. (Destro dont forget to bring tanks either)

Sometimes order win a city, sometimes the number is close just destro have more premades... if things was "imbalanced" as some people cry order would never win, their best premades would never win... Destro already been nerfed, order just cant be arsed to organise itself then cry every time... i know organising can be annoying but some people don't even try then cry foul about balance without having a clue.
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