I totally agree with you.
Acidic wrote: ↑Tue Aug 04, 2020 3:41 pmYou could save the devs work and look what wam wrote when his guild (has both Destro and order toons) did cities , strangely they won on both sides. That should give a strong indicator that it’s teams making the difference. Even LBL and NGE have good win rates when not fielding full teams . KoO I believe from thier post also don’t have issues .emiliorv wrote: ↑Tue Aug 04, 2020 3:18 pmIts the only way to be sure if that win/lose ratio is caused by a balance issue between realms or by a playerbase/mentality issue. Im not talking about a permanent change, only for some days/weeks.Spoiler:Vandoles wrote: ↑Tue Aug 04, 2020 1:26 pm
That's a pretty bad idea, I always loved about War that as a WH I was a mirror of the WE but while my melee was weaker I had ranged executions and they didn't. Or that as a SW compared to SH I had more fluidity between short-range > melee or long-range > short range. Or like how a kotbs felt totally different from a chosen, especially with the 2h magic damage specc. These tiny little differences were always the flavor of the game, even if so hard to balance - like how the WH advantage never made up for the heavy melee of WE. It's a case of less is more here, because the mirror issues were on the low side in live. Most live issues were pairing to pairing and archetype to archetype.
again, im sure its a really hard work and dont be implemented...but woulld be fun for sure jaja
Talking about that % winrate without knowing how ppl are queueing is a waste of time...
but for the ones who disagree, let them play with the uber destro advantage...