gurtuk wrote: ↑Mon Aug 03, 2020 12:11 am
Play how you want, but city sieges are meant to be competitive. Don't come on the forums complaining when you all know why you lose city's. I don't care how you play. City's are supposed to be difficult, and if you "play how you want" you lose. without coordination and competence when you're up against 12/24 other people you'll get stomped. It happens both ways.
I’ve played in nothing but competent/top WBs LBL, NGE (once) and KoO alliance WBs in cities on this server. It’s a myth and crutch argument for dedicated destro players that order isn’t organized. We do a perfect 2/2/2, similar AoE meatball setup if choose to and still can be a 50/50 win/loss. However Order start handicapped and have to play, coordinate and try harder to eek out a win unless it’s against a complete PUG.
Half our guild is playing Destro now and it’s amazingly laughable how overtuned Marauders are and synergy w Choppas.
Do you not see why most WBs are bringing 3-4 marauders now? It’s not a fluke or organization thing when they used to bring Choppas instead before the marauder damage buff.
SW get a buff and immediately get damage tuned down. Marauders get a overtuned buff and are allowed to keep it. White Lions as the counterpart will never beat Marauder in AoE damage due to the tuning. Heck Slayers and other BWs can’t keep up.
Destro mirror counterpart just have better abilities/tactics for a tight 24v24 arena. Marauder is just overtuned like MSH. If Mara and mSH did the same melee range damage as WL/SH, you’ll only see 1 of each in a WB on Destro side.
Doesn’t take much to look at damage logs internally and data rather than have players post excel spreadsheets or screenshots on various things.
I see Gravord has been forming Order WBs for cities and losing them for most part and players are enjoying that as it’s proving the point. How long before they go back to Destro and pretend it didn’t happen?
I pulled up the last 5 24 v 24 organized cities score screenshot and pretty much just see marauders flooded at or near the top even if we win or lose. Their damage wasn’t meant to surpass every class with all the utility they already have. WL aren’t even close and near the bottom.
Marauders are supposed to be utility DPS, not glass cannon DPS with all the utility too. Few of top TUP marauders have mentioned as well on the overtuning along with alliance mates playing there. I don't see how this can pass for so long.
- 200 HP per second proc from monstro 25% chance on hit
- Ignore all incoming armor pen (Comparable to morale level of abilities like Misdirection in terms of value or Distracting Bellow) but with 100% uptime vs Morale level uptime
- Aoe knockdown, Aoe interrupt, Ap drain, Morale blocker, Weaponskill + initiave debuff aoe
- Mobility of charge, snare breaker, single target pull
- Damage and tactics able to stay top damage dealer in most instances while being such a meta class with no downside to stacking the class
Yes, Destro is organized in stacking one broken class at the moment that has utility and top dmg. Data has been posted, shared and will not post private messages from marauders that know it's overtuned. If they want to leave things as is, so be it, it's their game and vision. Nothing else can be said and done from this end.
https://cdn.discordapp.com/attachments/ ... ty-dps.png
https://cdn.discordapp.com/attachments/ ... ty-dps.png
https://cdn.discordapp.com/attachments/ ... ty-dps.png
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... ra_009.jpg