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City Winner History?

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StrongUn
Posts: 294

Re: City Winner History?

Post#331 » Sat Jul 25, 2020 6:52 pm

sogeou wrote: Sat Jul 25, 2020 2:55 pm
The city is trash, worst part of the game. People playing it for orvr. Not a SC. City could be good if it was like Thunder Valley which needed skill and planning, not just zerg in a ball with a premade. But, holding and pushing parts of the city to control and fight over making groups split up all over the zone. But, you are in a zerg guild so, meh and play a Chad class lol.
:shock:

mmm run and avoid pvp?
You joking?
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StrongUn
Posts: 294

Re: City Winner History?

Post#332 » Sat Jul 25, 2020 6:54 pm

Xergon wrote: Sat Jul 25, 2020 6:35 pm I wanna see 24 WB engi in city, please make it happen


I would pay to see that

:lol:
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Omegus
Posts: 1385

Re: City Winner History?

Post#333 » Sat Jul 25, 2020 7:39 pm

sogeou wrote: Sat Jul 25, 2020 3:52 pmTV is by far the most popular SC
Because it lasted 3-4 minutes and gave a good amount of oppressor emblems. It had best highest emblem to time ratio out of any scenario. There's a reason why it was nicknamed Loot Valley.

The scenario itself is terrible.
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sogeou
Posts: 412

Re: City Winner History?

Post#334 » Sat Jul 25, 2020 8:27 pm

carthagerising wrote: Sat Jul 25, 2020 6:44 pm
sogeou wrote: Sat Jul 25, 2020 2:55 pm
City could be good if it was like Thunder Valley which needed skill and planning, not just zerg in a ball with a premade.
Might be the funniest **** iv ever read and easily my favorite comment of the thread.

TV where 3 tard specced tanks can win every sc by standing in one spot the whole match. Yeah cities compared to that are indeed brainless :lol:.

Have you played against anyone good in city? cus if u just roll as a blob your gonna die. hard and often.
Oh you mean like all the russian guilds do? They just all blob and aoe. Lots of skill. While you noobs can't break away from being 24 people and defend a BO with 3 BO. Spreading everyone out in the whole city instead of zerging one area at a time.

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Acidic
Posts: 2047
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Re: City Winner History?

Post#335 » Sat Jul 25, 2020 8:50 pm

The blob and aoe from most premises is reserved for teams that allow this typically pugs.
Decent premise vs premise has more to it even if in vids it looks chaotic (defiantly not blobbed) .

So only thing to take from your experience would be the premise that you fought did not recon your skills needed anything other than stamping on you as a bug

Edit: just to be clear 24v24 is typically a hybrid between 6v6 and Zerg b Zerg , but closer to 6v6
Last edited by Acidic on Sat Jul 25, 2020 9:04 pm, edited 1 time in total.

tefnaht
Posts: 73

Re: City Winner History?

Post#336 » Sat Jul 25, 2020 8:55 pm

Omegus wrote: Sat Jul 25, 2020 7:39 pm
sogeou wrote: Sat Jul 25, 2020 3:52 pmTV is by far the most popular SC
Because it lasted 3-4 minutes and gave a good amount of oppressor emblems. It had best highest emblem to time ratio out of any scenario. There's a reason why it was nicknamed Loot Valley.

The scenario itself is terrible.
So zerg in one spot is not terrible?
sogeou wrote: Sat Jul 25, 2020 8:27 pm
Spoiler:
carthagerising wrote: Sat Jul 25, 2020 6:44 pm
sogeou wrote: Sat Jul 25, 2020 2:55 pm
City could be good if it was like Thunder Valley which needed skill and planning, not just zerg in a ball with a premade.
Might be the funniest **** iv ever read and easily my favorite comment of the thread.

TV where 3 tard specced tanks can win every sc by standing in one spot the whole match. Yeah cities compared to that are indeed brainless :lol:.

Have you played against anyone good in city? cus if u just roll as a blob your gonna die. hard and often.
Oh you mean like all the russian guilds do? They just all blob and aoe. Lots of skill. While you noobs can't break away from being 24 people and defend a BO with 3 BO. Spreading everyone out in the whole city instead of zerging one area at a time.
Stack AoE is the best and almost single effective strategy(all builds up around enough count of aoe) in this game by design, and if you say - spam aoe require not so much skill, be ready for aggro from dozens choppas on this forum.

sogeou
Posts: 412

Re: City Winner History?

Post#337 » Sat Jul 25, 2020 9:13 pm

tefnaht wrote: Sat Jul 25, 2020 8:55 pm
Stack AoE is the best and almost single effective strategy(all builds up around enough count of aoe) in this game by design, and if you say - spam aoe require not so much skill, be ready for aggro from dozens choppas on this forum.
Yeah, it is funny how people try to convince themselves about things. City is just AoE, Choppas, Mara's right now. If they had to defend 5-6 points at once it would greatly reduce how Destro works and city is played, which would be better if all BO's were opened at once and held.

Sulorie
Posts: 7223

Re: City Winner History?

Post#338 » Sat Jul 25, 2020 9:34 pm

sogeou wrote: Sat Jul 25, 2020 8:27 pm Oh you mean like all the russian guilds do? They just all blob and aoe. Lots of skill. While you noobs can't break away from being 24 people and defend a BO with 3 BO. Spreading everyone out in the whole city instead of zerging one area at a time.
Not going into all the BS you wrote but I have the impression, that 24vs24 is a zerg fight for you. Sounds like you roam solo and encounter warbands, who then obviously tend to zerg you, because of their huge number advantage. Or you avoid them and complain, that you encounter mostly grouped players.

Playing in a group, something this game is made for, isn't zerging either.

Are you this kind of person, who asks groups - who were build to support each other - to split, in order to run around solo to cap flags?

Keep it going, laughing is healthy.
Dying is no option.

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Omegus
Posts: 1385

Re: City Winner History?

Post#339 » Sat Jul 25, 2020 11:40 pm

I'm beginning to see the people who have been farmed by FMJ in this thread...

If a warband is able to blob up and just cleave you down mindlessly then your warband isn't that great to begin with. Either that or you didn't notice the assist train going on within the cleave, the 1 party split off killing your healers, etc.

Probably just bad though.
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TreefAM
Posts: 676

Re: City Winner History?

Post#340 » Sun Jul 26, 2020 12:10 am

I've seen FMJ just split their wb into two vs really bad pugs in city defenses just to end stage 1 faster. So there's your splitting and holding of bos :D

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