Math? Even I can, at a remedial level, look at number grow too bigly. I find the implication the BHA DOT being acceptable at the initial release to be strongly disingenuous towards easily observed reality. No realm bias needed there.Ramlaen wrote: ↑Tue Jul 21, 2020 10:27 pmSince you sidestepped the entire topic of my post, time of day population flux effecting the available player pool and the effect it has on building competetive warbands, let me instead ask a question you might be able to answer given your access to internal discussions.wargrimnir wrote: ↑Tue Jul 21, 2020 9:03 pmThrowing any buffs on that dumpster fire of player behavior would need to be targeted at pug-level RDPS classes that overpopulate Order warbands to push any sort of result, and still probably wouldn't matter a whole lot without being clearly broken (see highlighted week of SW's literally murdering people with a single overtuned DOT). From a development perspective, it's a not a class balance issue.
Or at least, it's not a problem that could be reasonably be solved by class balance in a balanced manner.
Were the SW nerfs driven by feedback of experienced SW players interested in class balance or by certain people being 'murdered' by an overtuned DOT?
I'm not sure what exactly you wanted to ruminate on regarding population flux over the day. City sieges pop at all hours, Order class distribution doesn't fluctuate across all hours. One might assume that coordinated warbands are more likely to show up during peak hours for each major timezone. But that also brings a relative increase of pug players that go on to fill out the remaining cities, so coordinated WB effect on instance win/loss is diluted by virtue of more pugs showing up to fill out janky instances.
I'm pretty sure it boils down to Fashionhammer swaying class distribution in melee. Destro melee looks cool across the board. Order has a cat-elf and a naked midget to compliment their dress-wearing swordy-elf, codpiece feather-knight, and angry garbage can, with a token bald-man melee healer (facetiously critical here, most order classes look pretty good to me personally). Functionally, Order has plenty of tools to run a successful melee train on paper. Unfortunately, we can't make them more appealing to play visually. Assets are hard, database isn't. I dunno, no one mentioned it yet, might as well get this theory rolling too.