City Contribution

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Swizz717
Posts: 12

City Contribution

Post#1 » Fri Jul 10, 2020 12:48 am

Dear Devs,

Fix City Contribution.

Sincerly, Annoyed

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agemennon675
Posts: 500

Re: City Contribution

Post#2 » Fri Jul 10, 2020 12:55 am

What is wrong with City contribution ?
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

Swizz717
Posts: 12

Re: City Contribution

Post#3 » Fri Jul 10, 2020 1:00 am

Either
A. It doesn't exist and its all random (which is an awful idea).
or
B. Its busted.

30+ KBs and most dmg pulled for a stage and dead last in cont.... makes sense.

velenne
Posts: 92

Re: City Contribution

Post#4 » Fri Jul 10, 2020 1:05 am

I've had top DPS and gotten 22nd contribution. It's random.

Swizz717
Posts: 12

Re: City Contribution

Post#5 » Fri Jul 10, 2020 1:14 am

Am I the only one that sees that as an awful idea? The whole point of the roll after contribution assignments is to give low earners a chance at a top spot/bag....

Pumped
Posts: 7

Re: City Contribution

Post#6 » Fri Jul 10, 2020 1:15 am

So it should be based off numbers alone in your opinion? Rip tanks

Swizz717
Posts: 12

Re: City Contribution

Post#7 » Fri Jul 10, 2020 1:18 am

Fort Contribution works. Tanks get bags all the time. Guarding a dps that puts in work gives contribution etc. So no, it's not only about the numbers but it shouldnt be completely random.

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notabledomx
Posts: 12

Re: City Contribution

Post#8 » Fri Jul 10, 2020 2:06 am

I think if the contrib system can be reliably gamed you'll have people ignoring objectives and the team needs to chase more dmg ect for a higher chance at bag rolls. For organized WBs it probably won't be a problem but I can definitely see it upsetting a lot of people in a more pug setting. After all you'll probably make out with more crests from 3 good bag rolls then actually winning
Stompo - 83 BO
Syndicalsim - 82 Magus

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Valarion
Posts: 390

Re: City Contribution

Post#9 » Fri Jul 10, 2020 2:31 am

While its random, contrib feels completely and utterly broken for healers.
Image
80+ WP/Dok/RP/Zealot 60+ AM/Shaman/Knight/Chosen/SM/BO/BW/Sorc 40+WL/Eng. SW deleted

EggYolkeo
Posts: 14

Re: City Contribution

Post#10 » Fri Jul 10, 2020 2:41 am

One of the biggest issues I've noticed is the incentive for pugs (you'll always get them unless you're in a 24 premade) to go burn objects to add to their contribution (whether or not it actually adds to contribution, I don't know for certain.. Always heard conflicting opinions every time I ask anyone), and literally afk for the rest of the city instance.. Especially if your group loses the first engagement.

So you end up with a very unsatisfying city instance, where a quarter or more of your team is either afk or running around burning objects (which completely goes against the idea of 'contributing' to the match)..

And the big kick in the teeth is when those people, who aren't actually contributing, are rewarded for not taking part.

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