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Counterplay for Get to the Choppa

Posted: Fri Jul 03, 2020 10:55 pm
by bigdaddimatti
Can someone let me know what it is?
Like when 5 choppas use it and disable a warband what is the counterplay? Is there a way to block it or at least have defenses while being pulled?
Thanks!

Re: Counterplay for Get to the Choppa

Posted: Fri Jul 03, 2020 11:11 pm
by Pesteavino
Tanks have to taunt them, it interrupts the get to da chopa

Re: Counterplay for Get to the Choppa

Posted: Fri Jul 03, 2020 11:20 pm
by M0rw47h
Don't blob, it has only 40 ft range.

Re: Counterplay for Get to the Choppa

Posted: Fri Jul 03, 2020 11:50 pm
by Omegus
AOE interrupt, knockdown, stagger. You won't stop the first tick of the ability but you stop the next pulls. Alternatively, use it as encourgement to get stuck in and just charge all of the choppas with whoever didn't get pulled so they have to fight you all.

Re: Counterplay for Get to the Choppa

Posted: Sat Jul 04, 2020 12:29 am
by Detangler
You could just be thankful that the Choppa gave your tanks free punt immunity when they got dragged an entire 15 feet over a half second so your mdps can happily keep their guard up. Also you can still fire off instant abilities while in the air, just like any other punt/pull, so there's that, too. "Disabling an entire warband"....

Re: Counterplay for Get to the Choppa

Posted: Sat Jul 04, 2020 1:06 am
by Omegus
Detangler wrote: Sat Jul 04, 2020 12:29 amYou could just be thankful that the Choppa gave your tanks free punt immunity
The only people who hate GTTC more than order are destro :lol:. Unless you're mopping up an already defeated warband this skill is usually banned along with AOE punts.

Re: Counterplay for Get to the Choppa

Posted: Sat Jul 04, 2020 5:24 am
by Kwatchi
Detangler wrote: Sat Jul 04, 2020 12:29 am You could just be thankful that the Choppa gave your tanks free punt immunity when they got dragged an entire 15 feet over a half second so your mdps can happily keep their guard up. Also you can still fire off instant abilities while in the air, just like any other punt/pull, so there's that, too. "Disabling an entire warband"....
The immunity is iffy, only being granted some of the time. But Mythic's underlying code is at fault there so what can you do?

Having said that, have you ever wondered why FMJ's runs a four Choppa comp? In skilled hands like theirs, there is no viable counter. You just try to sustain through and get out of the rez cycle if possible.

Re: Counterplay for Get to the Choppa

Posted: Sat Jul 04, 2020 5:31 am
by gurtuk
Kwatchi wrote: Sat Jul 04, 2020 5:24 am
Detangler wrote: Sat Jul 04, 2020 12:29 am You could just be thankful that the Choppa gave your tanks free punt immunity when they got dragged an entire 15 feet over a half second so your mdps can happily keep their guard up. Also you can still fire off instant abilities while in the air, just like any other punt/pull, so there's that, too. "Disabling an entire warband"....
The immunity is iffy, only being granted some of the time. But Mythic's underlying code is at fault there so what can you do?

Having said that, have you ever wondered why FMJ's runs a four Choppa comp? In skilled hands like theirs, there is no viable counter. You just try to sustain through and get out of the rez cycle if possible.
Have you ever wondered why good coordinated order city warbands run 4-5 white lion/6-7 warrior priest comps? GTTC isn't even that good as stated above, giving an entire warband immunity just so you can throw them around a little.

Re: Counterplay for Get to the Choppa

Posted: Sat Jul 04, 2020 5:35 am
by Fey
Taunt and crushing advance. By now end game tanks should have plenty of experience taunting Rez. The cast animation is very obvious. GttC is also very obvious. Off tank interrupt so main tank can stick with main mdps.

Re: Counterplay for Get to the Choppa

Posted: Sat Jul 04, 2020 5:38 am
by catholicism198
The counter play is to roll a Choppa