Well, I'm currently working on a layout/spreadsheet that details all of the viable Tactics/Abilities/Masteries used by each class (on both factions) in a warband setting (mainly using city warbands as an example).
I still have a lot more work to do, but I really wanted to create a layout of information for everyone to clearly view, especially to help out the devs in balancing out every class over time (which has always been a struggle to achieve in competitive multiplayer games in general). This will show anything that is unique to a specific class/faction, the amount of viable tactics/abilities available to each class, the amount of utility a class has compared to their mirror class, or class specific tactics/abilities that heavily outweigh the mirror class' tactics/abilities. (So that, instead of calling out for things to be buffed/nerfed/changed without any real evidence, there's no bias related to changes of any kind).
Still work in progress, so if any tactic/ability/mastery is incorrect, please mention it.. There's more than likely tactics/abilities that I have missed for specific builds.. These are mainly viable tactics/abilities/masteries you would typically use in a city warband build (or look viable via the tactic/ability description).
Here's what I've worked on so far:
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<Marauder>
Tactics - Brute (160 str) /// Feeding on Fear (20% crit for 5secs after crit) /// Piercing Bite (50% armor pen with abilities requiring mutation) /// Flanking (15%dmg from sides/rear)
Tactics via Mastery - Hulking Brute (increased tough/ini by 100) /// Growing Instability (50% bonus crit dmg) /// Crushing Blows (all hits have 25% chance to remove 225 morale) /// Insane Whispers (mouth of tzeentch causes 50% increased ability build up time for 5secs)
Core Abilities - Gift of Monstrosity (25% to heal 1032 over 5secs, recieve reduced armor pen, passive) /// Flail (instant, 133dmg + 108dmg with mutation, 30ap) /// Death Grip (4sec disarm on parry, 20ap, 5cd) /// Demolition (PB 50% armor pen, instant, 180degree aoe, 35ap, 138dmg, 25ft) /// Mouth of Tzeentch (PB 50% armor pen, instant, 180degree aoe interupt, 133dmg, 30ap, 40ft, 10cd) /// Ferocious Assault (instant, 125 str/tough self buff for 20secs, 60cd) /// Mutated Energy (100ft ranged 3sec knockdown on disrupt, 25ap, 241dmg, 10cd) /// Pulverize (PB 50% armor pen, reduce parry/block by 10% for 20secs, 214dmg, 35ap, 20cd)
Mastery Abilities - Wrecking Ball (PB 50% armor pen, 3sec 180d channeled aoe, 6hits, 132dmg, 30ft, 30ap/s, 13cd) /// Concussive Jolt (instant 180degree aoe 2sec knockdown, 113dmg, 30ap, 25ft, 20cd) /// Wave of Mutilation (instant 360degree aoe, reduced WS/ini by 75/50, 45ap, 553dmg over 21sec, 30ft, 20cd) /// Mutated Aggressor (instant, 25% increased dmg selfbuff for 10secs, 60cd)
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<White Lion>
Tactics - Brute (160 str) /// Loner (25% increased dmg, no cd on pounce, no pet) /// Flanking (15%dmg from sides/rear) /// Tearing Blade (slashing blade and sundering chop cause 258dmg over 3secs)
Tactics via Mastery - Hack and Slash (whirling axe and slashing blade 50% armor pen, slashing blade and hack 50% reduced ap cost)
Core Abilities - Trained to Threaten (5% crit selfbuff, passive) /// Hack (H&S 50% reduced ap cost, instant, 134dmg, 30ap/15ap) /// Slashing Blade (H&S 50% armor pen + 50% reduced ap cost, instant, 180degree aoe, 134dmg, 35ap/17.5ap, 25ft)
Mastery Abilities - Whirling Axe (H&S 50% armor pen, 3sec 360degree channeled aoe, 6hits, 131dmg, 30ft, 35ap/s, 13cd) /// Force Opportunity (instant, undefendable, reduce armor by 1000 for 10secs, 184dmg, 25ap, 10cd) /// Pounce (instant, gapcloser, increased movespeed by 35% for 3 secs cancelled by ability use, 159dmg, 30ap, 65ft, 10cd/no cd) /// Primal Fury (instant, 25% increased dmg selfbuff for 10secs, only from sides/rear, 60cd) /// Echoing Roar (instant, 360degree aoe interupt, 390 spirit dmg over 15secs, 35ap, 15ft, 10cd)
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<Squig Herder>
Tactics - Masterful Aim (160 bs) /// Pick On Yer Own Size (120 str/bs/ws, 120 reduced tough) /// Territorial Aggression (armor increased by amount gained from items, increased melee dmg by 25%, reduced ranged dmg, no cd on squig leap) /// Pierce Defences (if enemy blocks/dodges/parries, their block/dodge/parry reduced by 15% for 10secs) /// Strength in Numbas (if groupmate hits an enemy, 25% chance to regain 100 morale over 3secs) /// RUN AWAY! (25% when you are hit to increase movespeed by 30% for 5secs) /// Whazat Behind You?! (25% when you are hit to detaunt, enemy damage to 75% for 5secs)
Tactics via Mastery - Sneaky Git (sneaky strike increases chance to defend by 15%) /// Sneaky Stabbin (15% increased dmg when under 45ft away from target) /// 'Ere, Squiggy! (25% chance that 50% of dmg taken is dealt to pet)
Core Abilities - Horned Squig (armor is increased by armor gained from items) /// Sticky Squigz (360degree aoe snare, reduce movespeed by 40% for 10secs, self knockback, no ap, 30ft, 30cd) /// KABOOM! (instant, explode squig armor to knockback enemies, 10ft aoe, 304dmg, 35ap, no cd) /// Bounce (instant, 3sec knockdown, 169dmg, 30ap, 20cd) /// Really Bad Gas! (1sec cast aoe, 210 corp dmg every 2secs for 6 secs, 35ap, 20cd) /// Sneaky Strike (instant, increases armor by large amount for 15secs, 294dmg, 35ap, 10cd) /// Drop That!! (instant, pet disarms target for 4secs, 20ap, 20cd) /// Big Bouncin! (360degree 3sec channeled aoe, repeatedly deal 119dmg, 20ap/s, 8cd) /// Don't Hit Me! (instant, interupt, 169dmg, 30ap, 10cd)
Mastery Abilities - Outta My Way! (instant, channeled, increase movespeed by 75% for 10secs, move through enemies, 20ap/s, 55cd) /// Tastes Like Stuntie (instant, 5sec channeled selfheal, 179 per hit, dmg transfered to healing, 15ap/s, 25cd) /// Indigestion (instant, 180degree aoe, increases cooldowns by 1sec for each enemy hit to a max of 5secs, lasts for 10secs, 85 corp dmg, 20ap, 40ft, 20cd) /// Squig Leap (instant, gapcloser, 144dmg, 30ap, 65ft, 10cd/no cd)