Slayer vs Choppa
Re: Slayer vs Choppa
Its well known that Choppas generally just spam one ability: Get to the Choppa.... Slayers just charge in and die.
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Re: Slayer vs Choppa
Are we talkin about Choppas? or Black orcs?
Re: Slayer vs Choppa
Its the only class (choppa/slayer) imo that is perdectly mirrored.. I main choppa rr81 named goregrunt I mostly go solo and I get a pretty good amount of roam kills.. You Just need to get to know your class and all your skills to rotate them coresctly to which ever class you are engaging.. All in all play what you feel better and more fun see you in the lakes
Goregrunt 82rr Choppa
Slayin stunties since 2k14
Slayin stunties since 2k14
Re: Slayer vs Choppa
It only lasts 10 seconds, 20 seconds if furious.StrongUn wrote: ↑Sun Jun 21, 2020 9:53 pm Rampage: 100% Block/Parry avoidance for 20 seconds (30 seconds CD) 5 points on left tree only
absolutly broken, unique and OP skill, curiously order says nothing about it
Take a look some slayer videos (specially barracudas), you will understand better why slayers are "better"
Re: Slayer vs Choppa
It's one of the few pairings which the original devs actually did a good job at, good damage which is balanced with risk, not too much CC. Not OP not UP.
The only thing I would tweak is that GTTC is underfendable which should be changed, as there is nothing you can really do about it, Mara and WL pull at least you can do something if you react in time. Other pulls can be blocked parried. Which is why you see them spamming that ability all day long, if it wasn't a guarantee pull you might see a bit more varied playstyle on the Choppa.
The only thing I would tweak is that GTTC is underfendable which should be changed, as there is nothing you can really do about it, Mara and WL pull at least you can do something if you react in time. Other pulls can be blocked parried. Which is why you see them spamming that ability all day long, if it wasn't a guarantee pull you might see a bit more varied playstyle on the Choppa.
Re: Slayer vs Choppa
Slayers like to cry how their class is useless and how somehow choppas do more dmg with GTDC lmao
Re: Slayer vs Choppa
Please understand that the "pull" part of GTDC is undefendable. The damage part is very defendable. Its the Slayer that gets 20 out of 30 seconds (or 25 if grouped w SM) of 100% undefendable damage. So while the Choppa has a (slightly) easier time getting enemies grouped up by randomly pulling someone within 40 feet to them (which it can very well be someone already close to them - again - randomly pulls), its the Slayer that is the undefendable meat grinder pumping out way more damage over time.Gurf wrote: ↑Mon Jun 22, 2020 1:01 pm It's one of the few pairings which the original devs actually did a good job at, good damage which is balanced with risk, not too much CC. Not OP not UP.
The only thing I would tweak is that GTTC is underfendable which should be changed, as there is nothing you can really do about it, Mara and WL pull at least you can do something if you react in time. Other pulls can be blocked parried. Which is why you see them spamming that ability all day long, if it wasn't a guarantee pull you might see a bit more varied playstyle on the Choppa.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: Slayer vs Choppa
The main difference is that the Choppas can safely hide behind the tanks in easy heal range, so they tend to stay alive more, Slayers have to actually go to their target and chase. So Choppas are safer and good for cowards
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Re: Slayer vs Choppa
Ever heard of shatter enchantment?and for the backpedaling slayer just attack from the back.Plus no if you wanna go solo you better pick another class unless you like pain.StrongUn wrote: ↑Sun Jun 21, 2020 9:53 pm Rampage: 100% Block/Parry avoidance for 20 seconds (30 seconds CD) 5 points on left tree only
absolutly broken, unique and OP skill, curiously order says nothing about it
Take a look some slayer videos (specially barracudas), you will understand better why slayers are "better"
Re: Slayer vs Choppa
yeah 40ft range with infinite targets is pretty nice right? and it pulls on 0-2-4-6 second dmg ticks with an undefendable pull with no defensive check
dont be so disengenous
oh and it acts as a spring with 20% increased movement speed
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