I main engi on order and magus on destro and i disagree with both points not to be contrary but because it isn't the end of the world its part of the mechanic for the class in fact its one of the things i focus on is taking out their turrets or their deamon to gain an advatage over them especially if they are silly enough to place it in a vulnerable position.
Mist/Napalm
- Shalktonin
- Posts: 203
Re: Mist/Napalm
Scientia potentia est, tene hanc bene
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Re: Mist/Napalm
Shalktonin wrote: ↑Fri Jul 03, 2020 10:56 pmI main engi on order and magus on destro and i disagree with both points not to be contrary but because it isn't the end of the world its part of the mechanic for the class in fact its one of the things i focus on is taking out their turrets or their deamon to gain an advatage over them especially if they are silly enough to place it in a vulnerable position.
You disagree that Napalm and Mist needed to be fixed, despite the fact the Powers had initially agreed they did need to be fixed, and in fact did adjust napalm so it could crit. again?
You disagree that engi./magi pets need to be toughened in some manner (either immune to AOE damage, able to recieve AOE heals (as they used to be), or simply made tougher? You enjoy having to re-summon pets during City actions some 60 to 70 times, if not more? I suspect you are a community of one.
Re: Mist/Napalm
We need to reduce aoe damage taken, this doesn't stop killing a pet with single target abilities, it's all about the constant death of a pet from aoe spam.Shalktonin wrote: ↑Fri Jul 03, 2020 10:56 pmI main engi on order and magus on destro and i disagree with both points not to be contrary but because it isn't the end of the world its part of the mechanic for the class in fact its one of the things i focus on is taking out their turrets or their deamon to gain an advatage over them especially if they are silly enough to place it in a vulnerable position.
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