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Warfront needs to be pug scenario.

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Starx
Posts: 279

Re: Warfront needs to be pug scenario.

Post#11 » Mon Jun 08, 2020 1:20 am

Farming pugs in SCs is boring.

SC emblems are powercreeped into the dirt, and SC weps barely matter now and will certainly not matter after inv/sov weps. So there isn't really any incentive to do scs. And as far as RR is concerned I can farm 3x the RR per hour and spending 2/3rds the time afk solo on any class w/ an AoE cannon on defense.

Im all for better matchmaking class wise (because i wont be effected by long que times), but you will see asshurt the likes no ones seen by dps players with no friends (which is like half the server) who are waiting in que for 30 minutes for a pop for any sc.

Most of the premades you see are pretty bad and the only reason you are getting spawn camped is because you have 1 healer and no tanks in your party.

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Banjomissen
Posts: 69

Re: Warfront needs to be pug scenario.

Post#12 » Mon Jun 08, 2020 4:30 am

What I would like to see is not making it a pug sc but to have a better match making algorithm. Too often are premades matched with pugs on both sides. Premades should be matched with premades if possible (might make queue time longer but then premades can the the challenge they always claim they want). During my 20+ Warfront battles this weekend only one had a premade vs. premade.

noronn
Posts: 15

Re: Warfront needs to be pug scenario.

Post#13 » Mon Jun 08, 2020 5:06 am

drmordread wrote:
Mon Jun 08, 2020 12:22 am
Two questions of why, and one standard reply of "go make a group" ... and ofcourse all from people who play with the same 5 people practically all the time.

OK ... I will explain why and why just making a group wont work, in simple language.

1- Why just "making a group" will not work
Six man premades spend most of the gaming time, playing together. They spec their characters to compliment/augment the group effort.

So, "Just making a group", does nothing. You just made a group of 6 random people, without complimentray specs, without any time spent gaming together. Same as any random 6 chosen by the algorithms for a pug sc, except you have a 2-2-2 gurantee.

2- WHY...
Because the majority of the players on this server, and back on live, play PuG. Sorry (not soory) playing with the same 5 people day in day out is boring AF and really does nothing to further your playing skills, due to always knowing you can rely on heals, buffs, guard, from a premade group. When you play with the same people, your play style and skill level stop growing beyond the envelope. They stagnate.
But this is not about 6 man premades ...

This is about 6 man premades always completing the warfront scenario requirements, and pugs not doing it. Same as regular scenarios. Premades beat on pugs get the max reward, get the max sc weapon faster than those not on premades.

The Bias towards permanent premade 6 man groups in this game is unpardonable.

So basically a small select people get the prize. The rewards go to the minority, and not the majority. And that is simple elitist bias on the way the game is set up.

HOW TO FIX
Already have the algorithms that choose players for the solo pug cenario (the Maw). Just apply same algorithms to the warfront scenario, expanded for 12 players (or more or less depending on what the sc requires).
Will this cause 6 man group sc pops to slow down? YES, it will. (Personally don't care), drop group and solo que.

Que the cheese and whine party in comments from all the people who play nothing but their little premade group day in and day out
Nice, so by that logic you shouldn't have much problems against premades since your skill level must be through the roof from all the pugging.
Poor premades. Victims of their own "lazyness"...

Foltestik
Posts: 571

Re: Warfront needs to be pug scenario.

Post#14 » Mon Jun 08, 2020 5:38 am

what about join guild and make guild premade?
and play this party game as a party

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M0rw47h
Posts: 505

Re: Warfront needs to be pug scenario.

Post#15 » Mon Jun 08, 2020 6:20 am

drmordread wrote:
Mon Jun 08, 2020 12:22 am


HOW TO FIX
Disable ability to soloQ.
Anathae [KotBS] / Anathea [WP] ( and couple others )
former Anathae [Zealot]

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Nekkma
Posts: 500

Re: Warfront needs to be pug scenario.

Post#16 » Mon Jun 08, 2020 6:40 am

drmordread wrote:
Mon Jun 08, 2020 12:22 am
This is about 6 man premades always completing the warfront scenario requirements, and pugs not doing it. Same as regular scenarios. Premades beat on pugs get the max reward, get the max sc weapon faster than those not on premades.

The Bias towards permanent premade 6 man groups in this game is unpardonable.

So basically a small select people get the prize. The rewards go to the minority, and not the majority. And that is simple elitist bias on the way the game is set up.
I did the last weekend warfront fully on 2 characters and up to crafting reward on 2 additional characters in about 3 hours on friday. I did it by soloquing. The bias towards being rewarded for being terrible and not making an effort in this game is unpardonable.
Nekkma / Hjortron
Zatakk
Smultron

agemennon675
Posts: 148

Re: Warfront needs to be pug scenario.

Post#17 » Mon Jun 08, 2020 6:41 am

Making event scenario pug is only fair

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catholicism198
Posts: 1013

Re: Warfront needs to be pug scenario.

Post#18 » Mon Jun 08, 2020 6:45 am

Obvious premade bias.

Best thing to do is to queue during off times. You’ll be far less likely to get ez mode players

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Brakh
Posts: 6

Re: Warfront needs to be pug scenario.

Post#19 » Mon Jun 08, 2020 7:10 am

drmordread wrote:
Mon Jun 08, 2020 12:22 am
Two questions of why, and one standard reply of "go make a group" ... and ofcourse all from people who play with the same 5 people practically all the time.

OK ... I will explain why and why just making a group wont work, in simple language.

1- Why just "making a group" will not work
Six man premades spend most of the gaming time, playing together. They spec their characters to compliment/augment the group effort.

So, "Just making a group", does nothing. You just made a group of 6 random people, without complimentray specs, without any time spent gaming together. Same as any random 6 chosen by the algorithms for a pug sc, except you have a 2-2-2 gurantee.

2- WHY...
Because the majority of the players on this server, and back on live, play PuG. Sorry (not soory) playing with the same 5 people day in day out is boring AF and really does nothing to further your playing skills, due to always knowing you can rely on heals, buffs, guard, from a premade group. When you play with the same people, your play style and skill level stop growing beyond the envelope. They stagnate.
But this is not about 6 man premades ...

This is about 6 man premades always completing the warfront scenario requirements, and pugs not doing it. Same as regular scenarios. Premades beat on pugs get the max reward, get the max sc weapon faster than those not on premades.

The Bias towards permanent premade 6 man groups in this game is unpardonable.

So basically a small select people get the prize. The rewards go to the minority, and not the majority. And that is simple elitist bias on the way the game is set up.

HOW TO FIX
Already have the algorithms that choose players for the solo pug cenario (the Maw). Just apply same algorithms to the warfront scenario, expanded for 12 players (or more or less depending on what the sc requires).
Will this cause 6 man group sc pops to slow down? YES, it will. (Personally don't care), drop group and solo que.

Que the cheese and whine party in comments from all the people who play nothing but their little premade group day in and day out
Amen!

Sulorie
Posts: 4871

Re: Warfront needs to be pug scenario.

Post#20 » Mon Jun 08, 2020 8:06 am

When your team fails at basic things, then you don't deserve rewards.
When you think it is the rest of the team and not you, find better people to play with.

The event tasks are so pug friendly, it boggles my mind how ppl have trouble to complete them.
Dying is no option.

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