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Warfront needs to be pug scenario.

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madmalky2014
Posts: 132

Warfront needs to be pug scenario.

Post#1 » Sun Jun 07, 2020 5:31 pm

WEEKEND WARFRONT NEEDS TO BE PUG SCENARIO

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Grock
Posts: 613

Re: Warfront needs to be pug scenario.

Post#2 » Sun Jun 07, 2020 5:42 pm

Or... the community needs to start making groups?

Because all those evil premades can still queue at the same time and get into the same warfront SC and it can't be prevented because otherwise you'd literally prevent people from completing the time-limited event
Orkni
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toffikx
Posts: 279

Re: Warfront needs to be pug scenario.

Post#3 » Sun Jun 07, 2020 6:06 pm

Why?

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kirraha
Posts: 137

Re: Warfront needs to be pug scenario.

Post#4 » Sun Jun 07, 2020 6:39 pm

Why?

Seriously, ppl keep demanding pug on everything nowadays. :roll:

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sioding
Game Master
Posts: 425

Re: Warfront needs to be pug scenario.

Post#5 » Sun Jun 07, 2020 6:58 pm

thanks but no thanks
OCRANA ...deal with it!
Jolinor
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drmordread
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Posts: 914

Re: Warfront needs to be pug scenario.

Post#6 » Mon Jun 08, 2020 12:22 am

Two questions of why, and one standard reply of "go make a group" ... and ofcourse all from people who play with the same 5 people practically all the time.

OK ... I will explain why and why just making a group wont work, in simple language.

1- Why just "making a group" will not work
Six man premades spend most of the gaming time, playing together. They spec their characters to compliment/augment the group effort.

So, "Just making a group", does nothing. You just made a group of 6 random people, without complimentray specs, without any time spent gaming together. Same as any random 6 chosen by the algorithms for a pug sc, except you have a 2-2-2 gurantee.

2- WHY...
Because the majority of the players on this server, and back on live, play PuG. Sorry (not soory) playing with the same 5 people day in day out is boring AF and really does nothing to further your playing skills, due to always knowing you can rely on heals, buffs, guard, from a premade group. When you play with the same people, your play style and skill level stop growing beyond the envelope. They stagnate.
But this is not about 6 man premades ...

This is about 6 man premades always completing the warfront scenario requirements, and pugs not doing it. Same as regular scenarios. Premades beat on pugs get the max reward, get the max sc weapon faster than those not on premades.

The Bias towards permanent premade 6 man groups in this game is unpardonable.

So basically a small select people get the prize. The rewards go to the minority, and not the majority. And that is simple elitist bias on the way the game is set up.

HOW TO FIX
Already have the algorithms that choose players for the solo pug cenario (the Maw). Just apply same algorithms to the warfront scenario, expanded for 12 players (or more or less depending on what the sc requires).
Will this cause 6 man group sc pops to slow down? YES, it will. (Personally don't care), drop group and solo que.

Que the cheese and whine party in comments from all the people who play nothing but their little premade group day in and day out
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geezereur
Posts: 377

Re: Warfront needs to be pug scenario.

Post#7 » Mon Jun 08, 2020 12:47 am

Premades in this game dont want a challenge they want to be able to farm pugs all day.

lyncher12
Posts: 137

Re: Warfront needs to be pug scenario.

Post#8 » Mon Jun 08, 2020 12:52 am

yea try to "just make a group" on order with /5 and see how it goes.

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Martok
Posts: 1074
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Re: Warfront needs to be pug scenario.

Post#9 » Mon Jun 08, 2020 12:53 am

There once was a man from Tor Anroc,
Who looked for a group from his home block,
He found two White Lions
Both lone-er spec scions,
And realized a loss was a sure-lock.



Heh...

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adapter
Posts: 331

Re: Warfront needs to be pug scenario.

Post#10 » Mon Jun 08, 2020 1:04 am

PUG scenarios are so much fun, these hungry premades are so boring always with those pocket guards camping enemy respawn.

PUG is the way!

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