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Bug Report 21/05/2015 (Abilities)

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Coryphaus
Posts: 2230

Re: Bug Report 21/05/2015 (Abilities)

Post#261 » Sat May 30, 2015 5:05 pm

are am dots stil bugged to hit hitting every second insted of every 3? and further more critting alot? 253 dmg every second from a dot is not fun
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navis
Posts: 783

Re: Bug Report 21/05/2015 (Abilities)

Post#262 » Sat May 30, 2015 5:11 pm

*clarified *
Axe Toss - all tank+melee class - should *NOT* be interrupted when running/moving/punted
Last edited by navis on Sat May 30, 2015 11:00 pm, edited 2 times in total.
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magter3001
Posts: 1284

Re: Bug Report 21/05/2015 (Abilities)

Post#263 » Sat May 30, 2015 8:20 pm

Coryphaus wrote:are am dots stil bugged to hit hitting every second insted of every 3? and further more critting alot? 253 dmg every second from a dot is not fun
What's the name of the DoT? Is it a DoT or their channeled ability? Please be a little more specific ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

navis
Posts: 783

Re: Bug Report 21/05/2015 (Abilities)

Post#264 » Sun May 31, 2015 3:05 am

SW - flying arrow appears stuck..
I noticed that occasionaly I am seeing a arrow 'stuck in flight', above the SW character... I think it is either from Eagle Eye or Acid arrow (not sure).. Similar to the old BW 'fireball stuck in flight' bug..

SW - Cast bar remains after enemy dies mid-cast.
Still testing, I have noticed that using a long-build (3s) cast (Eagle Eye, Acid Arrow) on a enemy which dies before the cast is completed, causes the Cast bar to remain on the screen..

You guys probably already onto this sh!t, you r rocking it
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Luth
Posts: 2840

Re: Bug Report 21/05/2015 (Abilities)

Post#265 » Sun May 31, 2015 9:38 am

I think that projectiles sometimes hang around in the air, is a graphical glitch on the client. Had the same with "throwing axe" strange curve flights, but other clients saw the axe normally.
The shaman/am laserbeam effect is also sometimes buggy, with a neverending animation. This is also normally only on one client client visible, while others don't see the bug.
I remember bugs like this are likely to happen on the client, when there are many effects going on the screen. Maybe deactivating enemy effect could help.

navis
Posts: 783

Re: Bug Report 21/05/2015 (Abilities)

Post#266 » Sun May 31, 2015 5:59 pm

Luth wrote:I think that projectiles sometimes hang around in the air, is a graphical glitch on the client. Had the same with "throwing axe" strange curve flights, but other clients saw the axe normally.
The shaman/am laserbeam effect is also sometimes buggy, with a neverending animation. This is also normally only on one client client visible, while others don't see the bug.
I remember bugs like this are likely to happen on the client, when there are many effects going on the screen. Maybe deactivating enemy effect could help.
It looks like its Broadhead Arrow (at least)... It was going slow-motion every time I shoot in scenario.

I just remember they 'fixed' the BW fireball, similar graphic glitch, so I just report incase they can fix like that.
/p
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Tesq
Posts: 5704

Re: Bug Report 21/05/2015 (Abilities)

Post#267 » Sun May 31, 2015 10:29 pm

it's not just that project fly to tareget too slow, the time when the attack hit your target with the moral KB is always 1 sec even if you are in cc with him.
Project were more faster on official.
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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#268 » Sun May 31, 2015 10:35 pm

How much faster?

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Tesq
Posts: 5704

Re: Bug Report 21/05/2015 (Abilities)

Post#269 » Sun May 31, 2015 10:46 pm

duno maybe some video from YT can help with that.
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Bozzax
Posts: 2481

Re: Bug Report 21/05/2015 (Abilities)

Post#270 » Mon Jun 01, 2015 9:01 am

magter3001 wrote: Something as well, the bug that removes your rez timer when you die seems to be happening more often, especially on my Squig Herder. /reload used to bring it back in the previous patch but now doesn't work. Hope this helps. ;)
*** bump ***

1. Tried a SH last night and almost every time I died the release button was missing. Most of the time client froze up 1-2 seconds just before deaths

2. Squig API would sometimes go missing and squid just bounced near me without being controllable. Felt quite random but seemed to be when it chased something to far or had pathing dilemmas
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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