Forts and their future

Let's talk about... everything else
Macias
Posts: 5

Re: Forts and their future

Post#11 » Thu Jun 04, 2020 12:55 am

hotfix: nerf engis. problem solved :)
OR buff magis.

Ads
User avatar
StrongUn
Posts: 294

Re: Forts and their future

Post#12 » Thu Jun 04, 2020 1:28 am

Allow invader currency drop in T4 zones/zone locks, problem solved
Image

User avatar
Mor
Posts: 57
Contact:

Re: Forts and their future

Post#13 » Thu Jun 04, 2020 12:17 pm

StrongUn wrote: Thu Jun 04, 2020 1:28 am Allow invader currency drop in T4 zones/zone locks, problem solved
This would be the way to make people completely avoiding forts and permanently farming rvr. This is not sloving the problem. The issue was what to change in forts so that we can enjoy balanced fights during all stages and do not need to experience stupid funnel and clusterfu***.

User avatar
Kpi
Posts: 517

Re: Forts and their future

Post#14 » Thu Jun 04, 2020 12:51 pm

Maybe can be a good idea the forts drops a Royal crown for the players if the have the full invader set, so the people play it with their main character and the game will be harder and funniest in forts. It is frustrating see a lot of low level players in fortress in the order side, and lost it again and again because a 20-30% of our players are between 20 and 39
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

Who is online

Users browsing this forum: Ahrefs [Bot] and 15 guests