Delay Cities To Peak Hours
Posted: Tue May 12, 2020 11:06 pm
We currently have a major issue where the majority of city instances are taking place at really early hours in the morning (between 4am-7am European Central Time).
This is because due to population numbers and the game design, it's almost impossible to do a city push in peak EU hours, even though EU does a lot of the early zone pushing.
The result is that the majority of EU players rarely get to experience the most important part of the end game.
To solve this, I think we should have fixed cities at a fixed time during peak hours for both NA and EU (AFTER CAMPAIGN IS CLEARED) (7PM and 1:00AM European central time respectively).
To achieve this, you could delay the start of the city instance (AFTER CAMPAIGN IS CLEARED) to the next peak time slot (either 7PM or 1:00AM), and rotate times every other campaign cycle so both populations can experience it in their respective peak hours.
When one campaign cycle ends, a new one can begin which will unlock the city in the next time slot, so there's still always RVR going on.
This way, both populations can benefit from pushing the start and end of the campaign map, as opposed to one side doing all the pushing and the other reaping the rewards.
EDIT: As people have comprehension issues, I am NOT asking for guaranteed or more cities, I'm saying AFTER a full campaign cycle the city siege should get moved to a peak hours time window.
EDIT 2: Adding sov/inv meds to campaign locks/drops is not the solution. We want to experience the most fun competitive part of the end game (city).
This is because due to population numbers and the game design, it's almost impossible to do a city push in peak EU hours, even though EU does a lot of the early zone pushing.
The result is that the majority of EU players rarely get to experience the most important part of the end game.
To solve this, I think we should have fixed cities at a fixed time during peak hours for both NA and EU (AFTER CAMPAIGN IS CLEARED) (7PM and 1:00AM European central time respectively).
To achieve this, you could delay the start of the city instance (AFTER CAMPAIGN IS CLEARED) to the next peak time slot (either 7PM or 1:00AM), and rotate times every other campaign cycle so both populations can experience it in their respective peak hours.
When one campaign cycle ends, a new one can begin which will unlock the city in the next time slot, so there's still always RVR going on.
This way, both populations can benefit from pushing the start and end of the campaign map, as opposed to one side doing all the pushing and the other reaping the rewards.
EDIT: As people have comprehension issues, I am NOT asking for guaranteed or more cities, I'm saying AFTER a full campaign cycle the city siege should get moved to a peak hours time window.
EDIT 2: Adding sov/inv meds to campaign locks/drops is not the solution. We want to experience the most fun competitive part of the end game (city).