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Any chance for pugs vs pugs in Cities?

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Akalukz
Posts: 1587

Re: Any chance for pugs vs pugs in Cities?

Post#121 » Tue May 26, 2020 8:02 pm

Sulorie wrote: Tue May 26, 2020 3:57 pm
Akalukz wrote: Tue May 26, 2020 3:46 pm Just make it max 6 man queue. No solo / no 12 man / no 18 / no 24. 6 man queue only. 2/2/2 Force it.
So not even half the players get in, sounds smart.
I would think it would be easier. Still have the 24 vs 24 justs made up of 4 (each side) 6 man groups that must follow the 2/2/2 restriction. Not sure how only half would get in? If it takes 24 (48) to spawn an instance, it would still take 24 (48) to spawn an instance. Would be much easier to make 6 man group perfect rather than 12/18/24 It gets rid of the idea that premades are farming pugs. Everyone is in a premade.
-= Agony =-

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flintboth
Posts: 440

Re: Any chance for pugs vs pugs in Cities?

Post#122 » Tue May 26, 2020 9:29 pm

Telen wrote: Sun May 24, 2020 9:59 pm My favourite part of this thread is the guy saying pugs dont have social skills. Its like someone thinking pornhub means they have a sex life.
AHAHAH nice one; you totaly right mate.
I think you offended one.
Soon, there will be only that sort of : "social skilled" in game...
Good luck everyone.


Lord of what ? You are not even master of your emotions.
monkey 079 (test failure - escaped)

Sulorie
Posts: 7219

Re: Any chance for pugs vs pugs in Cities?

Post#123 » Wed May 27, 2020 12:19 am

Akalukz wrote: Tue May 26, 2020 8:02 pm
Sulorie wrote: Tue May 26, 2020 3:57 pm
Akalukz wrote: Tue May 26, 2020 3:46 pm Just make it max 6 man queue. No solo / no 12 man / no 18 / no 24. 6 man queue only. 2/2/2 Force it.
So not even half the players get in, sounds smart.
I would think it would be easier. Still have the 24 vs 24 justs made up of 4 (each side) 6 man groups that must follow the 2/2/2 restriction. Not sure how only half would get in? If it takes 24 (48) to spawn an instance, it would still take 24 (48) to spawn an instance. Would be much easier to make 6 man group perfect rather than 12/18/24 It gets rid of the idea that premades are farming pugs. Everyone is in a premade.
Because we don't have and never had the class distribution to get proper 2-2-2 matching. Usually there is an over-representation of DD classes, which will result in no matches for them, when the matchmaker tries to make 2-2-2 groups.Then not everyone has the motivation to get into a premade group and yet you can't just lock them out. Look how many queue solo for sc and never use the /5 chat to find a group. Not everyone wants to play with strangers, when their guildmates are not online.

Imagine multiple 4-5man grps who are missing 1-2 players, e.g. healer or tank and they don't find anyone. All are left out?

I think this suggestion will cause more harm than good. :)
Dying is no option.

Caduceus
Posts: 653

Re: Any chance for pugs vs pugs in Cities?

Post#124 » Wed May 27, 2020 6:41 am

City is broken as end-game content, sadly.

90% (totally made-up percentage) of city instances are complete stomps. Boring for both the stomper and the stompee.

Not to mention the fact that a third of Order classes are largely excluded from joining organized city warbands. Those classes then end up in pugs, most of which get stomped.

Pug vs. pug would be an option, kind of like how the pick-up scenario works. The other option would be to remove pugging entirely and perhaps make forts reward some royals for high rr players.

Currently pugs in city serve one purpose: to give easy medals to premades.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

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Wam
Posts: 803

Re: Any chance for pugs vs pugs in Cities?

Post#125 » Wed May 27, 2020 7:17 am

7 - 7 says order are capable of winning just as much if they dont bring half assed setups and dont have defeatist mentality before fight even happend or after one wipe...
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Akalukz
Posts: 1587

Re: Any chance for pugs vs pugs in Cities?

Post#126 » Wed May 27, 2020 3:48 pm

Sulorie wrote: Wed May 27, 2020 12:19 am
Spoiler:
Akalukz wrote: Tue May 26, 2020 8:02 pm
Sulorie wrote: Tue May 26, 2020 3:57 pm

So not even half the players get in, sounds smart.
I would think it would be easier. Still have the 24 vs 24 justs made up of 4 (each side) 6 man groups that must follow the 2/2/2 restriction. Not sure how only half would get in? If it takes 24 (48) to spawn an instance, it would still take 24 (48) to spawn an instance. Would be much easier to make 6 man group perfect rather than 12/18/24 It gets rid of the idea that premades are farming pugs. Everyone is in a premade.
Because we don't have and never had the class distribution to get proper 2-2-2 matching. Usually there is an over-representation of DD classes, which will result in no matches for them, when the matchmaker tries to make 2-2-2 groups.Then not everyone has the motivation to get into a premade group and yet you can't just lock them out. Look how many queue solo for sc and never use the /5 chat to find a group. Not everyone wants to play with strangers, when their guildmates are not online.

Imagine multiple 4-5man grps who are missing 1-2 players, e.g. healer or tank and they don't find anyone. All are left out?
I think this suggestion will cause more harm than good. :)
I guess we can agree to disagree. I feel that feeding the sheep to the wolves is even more detrimental to the game than this option. Don't have to implement 2/2/2 but making max group size for queueing 6 would be a better fit imo. Keep the city at 24v24 or 48v48 even. Just implement max group size when queueing.
-= Agony =-

sogeou
Posts: 412

Re: Any chance for pugs vs pugs in Cities?

Post#127 » Wed May 27, 2020 4:10 pm

Wam wrote: Wed May 27, 2020 7:17 am 7 - 7 says order are capable of winning just as much if they dont bring half assed setups and dont have defeatist mentality before fight even happend or after one wipe...

Or you can just have destro who goes in with 24 only fight a group with 24. The fix is super simple, you just don't want to have / see it. If a 12 man is in an instance put them in an instance vs another 12 man. All you need to do is just mirror the group. 24 vs 24 or 12 vs 12 and fill both sides with fillers. Or if one side has a 6 man, add another 6 man then fill out the instance with pugs on both sides. It will not be perfect, but much better than full premade vs pubg of 10 engineers.

The thing is Premade groups of 24 should only fight each other. That would fix a lot of problems / balance issues.

The next would be high RR players dropping tokens as most people don't enjoy instanced city fights.

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Akilinus
Posts: 430

Re: Any chance for pugs vs pugs in Cities?

Post#128 » Wed May 27, 2020 4:11 pm

You can fix the balance problem yourself by making sure you are in a group before you go into a city.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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sogeou
Posts: 412

Re: Any chance for pugs vs pugs in Cities?

Post#129 » Wed May 27, 2020 5:19 pm

Akilinus wrote: Wed May 27, 2020 4:11 pm You can fix the balance problem yourself by making sure you are in a group before you go into a city.
That does not fix the issue with a group of 24 vs a non group of 24. Anything you say, will not make people think otherwise. The fact ranked SC's are locked to perfect groups, but city can't be made to have even groups fight each other is very telling. The only thing that needs to happen is premade groups of 24 do not fight a pug group of 24. If they have a 12 man with pugs added that is a better fix than nothing.

Also, your logic does not work. Perfect example of nobody wanting WE's or other classes which a warband only wants 1 or 2 at max out of 24.

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Akilinus
Posts: 430

Re: Any chance for pugs vs pugs in Cities?

Post#130 » Wed May 27, 2020 5:38 pm

sogeou wrote: Wed May 27, 2020 5:19 pm
Akilinus wrote: Wed May 27, 2020 4:11 pm You can fix the balance problem yourself by making sure you are in a group before you go into a city.
That does not fix the issue with a group of 24 vs a non group of 24. Anything you say, will not make people think otherwise. The fact ranked SC's are locked to perfect groups, but city can't be made to have even groups fight each other is very telling. The only thing that needs to happen is premade groups of 24 do not fight a pug group of 24. If they have a 12 man with pugs added that is a better fix than nothing.

Also, your logic does not work. Perfect example of nobody wanting WE's or other classes which a warband only wants 1 or 2 at max out of 24.
The nice thing is that it wont matter what class you play since you have a chance at figthing pugs that dont have a clue.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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