I would think it would be easier. Still have the 24 vs 24 justs made up of 4 (each side) 6 man groups that must follow the 2/2/2 restriction. Not sure how only half would get in? If it takes 24 (48) to spawn an instance, it would still take 24 (48) to spawn an instance. Would be much easier to make 6 man group perfect rather than 12/18/24 It gets rid of the idea that premades are farming pugs. Everyone is in a premade.
Any chance for pugs vs pugs in Cities?
Re: Any chance for pugs vs pugs in Cities?
-= Agony =-
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Re: Any chance for pugs vs pugs in Cities?
AHAHAH nice one; you totaly right mate.
I think you offended one.
Soon, there will be only that sort of : "social skilled" in game...
Good luck everyone.
Lord of what ? You are not even master of your emotions.
monkey 079 (test failure - escaped)
Re: Any chance for pugs vs pugs in Cities?
Because we don't have and never had the class distribution to get proper 2-2-2 matching. Usually there is an over-representation of DD classes, which will result in no matches for them, when the matchmaker tries to make 2-2-2 groups.Then not everyone has the motivation to get into a premade group and yet you can't just lock them out. Look how many queue solo for sc and never use the /5 chat to find a group. Not everyone wants to play with strangers, when their guildmates are not online.Akalukz wrote: ↑Tue May 26, 2020 8:02 pmI would think it would be easier. Still have the 24 vs 24 justs made up of 4 (each side) 6 man groups that must follow the 2/2/2 restriction. Not sure how only half would get in? If it takes 24 (48) to spawn an instance, it would still take 24 (48) to spawn an instance. Would be much easier to make 6 man group perfect rather than 12/18/24 It gets rid of the idea that premades are farming pugs. Everyone is in a premade.
Imagine multiple 4-5man grps who are missing 1-2 players, e.g. healer or tank and they don't find anyone. All are left out?
I think this suggestion will cause more harm than good.
Dying is no option.
Re: Any chance for pugs vs pugs in Cities?
City is broken as end-game content, sadly.
90% (totally made-up percentage) of city instances are complete stomps. Boring for both the stomper and the stompee.
Not to mention the fact that a third of Order classes are largely excluded from joining organized city warbands. Those classes then end up in pugs, most of which get stomped.
Pug vs. pug would be an option, kind of like how the pick-up scenario works. The other option would be to remove pugging entirely and perhaps make forts reward some royals for high rr players.
Currently pugs in city serve one purpose: to give easy medals to premades.
90% (totally made-up percentage) of city instances are complete stomps. Boring for both the stomper and the stompee.
Not to mention the fact that a third of Order classes are largely excluded from joining organized city warbands. Those classes then end up in pugs, most of which get stomped.
Pug vs. pug would be an option, kind of like how the pick-up scenario works. The other option would be to remove pugging entirely and perhaps make forts reward some royals for high rr players.
Currently pugs in city serve one purpose: to give easy medals to premades.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
Re: Any chance for pugs vs pugs in Cities?
7 - 7 says order are capable of winning just as much if they dont bring half assed setups and dont have defeatist mentality before fight even happend or after one wipe...
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Re: Any chance for pugs vs pugs in Cities?
I guess we can agree to disagree. I feel that feeding the sheep to the wolves is even more detrimental to the game than this option. Don't have to implement 2/2/2 but making max group size for queueing 6 would be a better fit imo. Keep the city at 24v24 or 48v48 even. Just implement max group size when queueing.
-= Agony =-
Re: Any chance for pugs vs pugs in Cities?
Or you can just have destro who goes in with 24 only fight a group with 24. The fix is super simple, you just don't want to have / see it. If a 12 man is in an instance put them in an instance vs another 12 man. All you need to do is just mirror the group. 24 vs 24 or 12 vs 12 and fill both sides with fillers. Or if one side has a 6 man, add another 6 man then fill out the instance with pugs on both sides. It will not be perfect, but much better than full premade vs pubg of 10 engineers.
The thing is Premade groups of 24 should only fight each other. That would fix a lot of problems / balance issues.
The next would be high RR players dropping tokens as most people don't enjoy instanced city fights.
Re: Any chance for pugs vs pugs in Cities?
You can fix the balance problem yourself by making sure you are in a group before you go into a city.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
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Re: Any chance for pugs vs pugs in Cities?
That does not fix the issue with a group of 24 vs a non group of 24. Anything you say, will not make people think otherwise. The fact ranked SC's are locked to perfect groups, but city can't be made to have even groups fight each other is very telling. The only thing that needs to happen is premade groups of 24 do not fight a pug group of 24. If they have a 12 man with pugs added that is a better fix than nothing.
Also, your logic does not work. Perfect example of nobody wanting WE's or other classes which a warband only wants 1 or 2 at max out of 24.
Re: Any chance for pugs vs pugs in Cities?
The nice thing is that it wont matter what class you play since you have a chance at figthing pugs that dont have a clue.sogeou wrote: ↑Wed May 27, 2020 5:19 pmThat does not fix the issue with a group of 24 vs a non group of 24. Anything you say, will not make people think otherwise. The fact ranked SC's are locked to perfect groups, but city can't be made to have even groups fight each other is very telling. The only thing that needs to happen is premade groups of 24 do not fight a pug group of 24. If they have a 12 man with pugs added that is a better fix than nothing.
Also, your logic does not work. Perfect example of nobody wanting WE's or other classes which a warband only wants 1 or 2 at max out of 24.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
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