Re: Debate about why Order is how it is.
Posted: Tue May 26, 2020 2:53 am
Let us examine Order's mDPS options
Empire of Sigmar - Witch Hunter
Painful early leveling. Painful RvR. Painful PvP. Painful PvE. It's only until you crawl up to 20ish and spec into parry and selfheal, that WH becomes viable in terms of surviving for more than two minutes in the open. Players leaning on the more casual side are not interested in the struggle. Aesthetic favor varies, as not everyone is into the Tailcoat and Brimmed hat/van Helsing/vampire hunter/puritan look.
Knight of the Blazing Sun doesn't work for mDPS due to being literally outclassed in terms of DPS potential, and Warrior Priest is a dedicated melee healer that's unsuitable for frontline engagements. The Empire functionally offers one ranged caster, two melee support classes, and a squishy skirmish unit that no casual would play with the intent of enjoying the gameplay.
Kingdom of the Dawi - Slayer
Pretty viable, and the struggle to level isn't as bad as WH, but frequent deaths are still experienced early-on for casuals. Still, a redheaded midget baby with an axe is aesthetically off-putting when compared to spiky armour/armor bikinis/the Orcs that inspired the Orcs in the Warcraft franchise.
Add in the fact that Ironbreaker is a crappier Black Guard that needs to be damaged in order to achieve its true potential, you're only left with ranged as decent options in the Dwarf department.
Phoenix Kingdom of Ulthuan - White Lion
This one is actually pretty decent. You get to wear animal furs, swing a giant axe around, and sicc a giant, white p*ssy on anyone that gives you a look you don't like. Considering that the only other options for companion-centric playstyles are on Destro alongside the fact that WL isn't a squishy ranged harasser, the only career on Order that's actively played that follows the same intended role as the original devs described is WL, although you can almost group WL and Swordmaster into the same broad role, as 2H SM can do some work with specs in Khaine.
Empire of Sigmar - Witch Hunter
Painful early leveling. Painful RvR. Painful PvP. Painful PvE. It's only until you crawl up to 20ish and spec into parry and selfheal, that WH becomes viable in terms of surviving for more than two minutes in the open. Players leaning on the more casual side are not interested in the struggle. Aesthetic favor varies, as not everyone is into the Tailcoat and Brimmed hat/van Helsing/vampire hunter/puritan look.
Knight of the Blazing Sun doesn't work for mDPS due to being literally outclassed in terms of DPS potential, and Warrior Priest is a dedicated melee healer that's unsuitable for frontline engagements. The Empire functionally offers one ranged caster, two melee support classes, and a squishy skirmish unit that no casual would play with the intent of enjoying the gameplay.
Kingdom of the Dawi - Slayer
Pretty viable, and the struggle to level isn't as bad as WH, but frequent deaths are still experienced early-on for casuals. Still, a redheaded midget baby with an axe is aesthetically off-putting when compared to spiky armour/armor bikinis/the Orcs that inspired the Orcs in the Warcraft franchise.
Add in the fact that Ironbreaker is a crappier Black Guard that needs to be damaged in order to achieve its true potential, you're only left with ranged as decent options in the Dwarf department.
Phoenix Kingdom of Ulthuan - White Lion
This one is actually pretty decent. You get to wear animal furs, swing a giant axe around, and sicc a giant, white p*ssy on anyone that gives you a look you don't like. Considering that the only other options for companion-centric playstyles are on Destro alongside the fact that WL isn't a squishy ranged harasser, the only career on Order that's actively played that follows the same intended role as the original devs described is WL, although you can almost group WL and Swordmaster into the same broad role, as 2H SM can do some work with specs in Khaine.