Re: Debate about why Order is how it is.
Posted: Wed May 06, 2020 5:51 pm
Here is how my class choosing process went (I started after "the youtube video"):
I always loved dwarfs and used to play a dwarven army in Warhammer Fantasy Battle, so my choice to go for order and dwarfs was easy. I also prefer melee classes and like tanks.
So I played an Ironbreaker until level ~30 and the following things I did not enjoy:
a) Cluky mechanics: Especially "Guard" felt clunky and not fun to use and very hard to use when the game starts to lag, and on top of that you want to use and maybe juggle Oathfriend.
b) Did not feel impactful: Giving the buffs to your Oathfriend is cool, but somehow I had the feeling that it would be cooler to smash some heads
Then I tried KotbS only until level 15 because I wanted to get an impression for that class, and while it felt way easier to play then IB the skills also did not look very exciting.
So I tried Swordmaster and also played it to about level 30. That class is really fun, has a mechanic that is not too clunky (is annoying though when the game lags and you don't know if your skills go through), has cool skills, can do damage and tank and is usable in all kinds of environments.
For me the looks of the classes was not so important, although I have to admit that after seeing the SM endgame gear... well... not too inviting if you ask me.
But at that point I asked myself: "Do I really want to play an elf?". The answer could only be "NEVER!"
So I tried a Slayer and played it now to rr 68 and had a lot of fun with it. But sometimes, when I put down my hammers and lie down to sleep, I can hear the call of the Ironbreaker...
Here are some ideas from a new players perspective that could make Ironbreaker (and destro counterpart) more attractive (yeah ok also stronger...):
a) Your guard target is automatically an Oathfried and with your Oathfried ability you have the option to assign a second Oathfriend. I think this change might increase the attractivity of IBs for warbands and still leaves the option to increase the performance further with Oathfriend juggling.
b) Refactor the blessings to be attacks / damaging abilities. It seems to me that as an Ironbreaker you have so much stuff to do that you hardly use your skills like "Guarded attack". So maybe some of these skills could even be merged to have a little bit less but more meaningful and fun abilities. I mean, I am an Ironbreaker and only because I use a shield does not mean that I don't want to smash some heads with my axe!
c) Refactor Guard. I have read a dev post where the dev explained that "Guard" is clunky on purpose because it is so powerful, and I understand that. But insteand of using "clunkyness" as gate, you could also use a cooldown or a cast time.
I always loved dwarfs and used to play a dwarven army in Warhammer Fantasy Battle, so my choice to go for order and dwarfs was easy. I also prefer melee classes and like tanks.
So I played an Ironbreaker until level ~30 and the following things I did not enjoy:
a) Cluky mechanics: Especially "Guard" felt clunky and not fun to use and very hard to use when the game starts to lag, and on top of that you want to use and maybe juggle Oathfriend.
b) Did not feel impactful: Giving the buffs to your Oathfriend is cool, but somehow I had the feeling that it would be cooler to smash some heads
Then I tried KotbS only until level 15 because I wanted to get an impression for that class, and while it felt way easier to play then IB the skills also did not look very exciting.
So I tried Swordmaster and also played it to about level 30. That class is really fun, has a mechanic that is not too clunky (is annoying though when the game lags and you don't know if your skills go through), has cool skills, can do damage and tank and is usable in all kinds of environments.
For me the looks of the classes was not so important, although I have to admit that after seeing the SM endgame gear... well... not too inviting if you ask me.
But at that point I asked myself: "Do I really want to play an elf?". The answer could only be "NEVER!"
So I tried a Slayer and played it now to rr 68 and had a lot of fun with it. But sometimes, when I put down my hammers and lie down to sleep, I can hear the call of the Ironbreaker...
Here are some ideas from a new players perspective that could make Ironbreaker (and destro counterpart) more attractive (yeah ok also stronger...):
a) Your guard target is automatically an Oathfried and with your Oathfried ability you have the option to assign a second Oathfriend. I think this change might increase the attractivity of IBs for warbands and still leaves the option to increase the performance further with Oathfriend juggling.
b) Refactor the blessings to be attacks / damaging abilities. It seems to me that as an Ironbreaker you have so much stuff to do that you hardly use your skills like "Guarded attack". So maybe some of these skills could even be merged to have a little bit less but more meaningful and fun abilities. I mean, I am an Ironbreaker and only because I use a shield does not mean that I don't want to smash some heads with my axe!
c) Refactor Guard. I have read a dev post where the dev explained that "Guard" is clunky on purpose because it is so powerful, and I understand that. But insteand of using "clunkyness" as gate, you could also use a cooldown or a cast time.