Running out of SE/RF is the cost of going backline. We only have 8/s passive regen with the best offhands currently available (vs 12 from lotd chalice + 3 from sov jewel on live). To get more we need to either use Blood Offering/Supplication to spend a few seconds effectively stunned to regen or be close enough to get hit (for set bonuses to trigger and WP +heal on disrupt tactic) or hit the enemy. However, with the aoe cap increase the regen from Essence Lash (and whatever the WP one is called) was nerfed from 45 to 15 per target hit, meaning you have to hit 3x as many targets to regen the same amount of resource which is not happening unless you're about to die a very horrible death.Telen wrote: ↑Wed May 13, 2020 8:10 amThey dont get closer to the action though do they thats the problem. They play as backline healer with all these advantages because they were originally designed as a front line healer. Thats why they overperform and are by far the most played class. That heal was brought in later because they were being played as backline and running out of mechanic points but they retained all the benefits. Either make the heal the same as backline healers as thats how most play them or reduce the range.
The reason there are so many WPs is that they're tanky and so less dependent on support from tanks/other healers, look cool and people are hoping against all odds that there will be a viable 2H spec for rvr play.
Potential healing output over a fight is higher (at least for RP) if both are free casting from the backline, but the WP will likely pull ahead if they're taking either very little damage (so the faster cast time lets him heal first) or if the healers are being pressured due to better survivability and getting 20% more healing after a disrupt (wtb that tactic on DoK pls).