You must have not tried the Mara pull here then, because it's actually worse then Fetch. So as you say you are new to this server, but your take here is wrong.Mordd wrote: ↑Fri May 08, 2020 6:09 pmAs an old warhammer player but newer to this server these are the main problems i see.
Marauder vs WL. Marauder, press a button and if they dont disrupt or get behind cover you have them. WL, send pet in (lions are evidently not any faster than humans) If its not CC, if the target doesnt just walk away as the pet lumbers twards them, if they dont block the pet, which they do most of the time, you can spam fetch 4 or 5 times and it might work. I played an 80 WL and an 80 Marauder on live and while it was still not close to the same, the pet was at least a bit more reliable. Here its almost completely useless.
The marauder vs WL pull i dont see as a big thing since its single target, defendable etc, but GTtC is part of the problem Order tanks are having.
my 2 cents as a competitive pvp player in MMOs for almost 20 years now.
So the Mara pull on this server is nothing like live. It will check for pull range at the beginning and the end of the cast. This means that on the vast majority of targets you cast it on, unless you cast it and run right at them, it will fail. Here's the thing about the Mara pull when it fails though. You spend 2 seconds casting it, and it goes on CD. So, most of the time, if you try to use Mara pull as a pull, its in reality just 2 seconds of you standing around doing nothing and then doing more nothing. Also, on this server, for some reason it allows you to even "try" to cast pulls on people with immunities. So, if you do accidently target someone with it who has immunity, it also goes on cooldown!
Realistically, the Mara pull on this server has about a 40ft range unless someone is running at you. They also gave it a minimum range of 20ft! That means you basically can only pull people in a 20-40ft "sweet" spot range, which is also a range in which you can usually just run up to them anyway faster then 2 seconds. Also, as mentioned, it fails about 90% of the time you "attempt" to use it on targets who aren't snared or knockdown or completely motionless.
Now, Fetch is also ass on this server! However, you have the luxury of being able to spam it and "it might work". With the Mara, you don't have that luxury and it's more "you use it, do nothing, go on cooldown" repeat. I use to love the Mara pull on live, it was one of my favorite aspects about the class. On this server they could remove it and I would barely care. It's already so absolutely awful in comparison to what it used to be that it's barely worth having as an ability. To be perfectly honest, the best current use of Mara pull isn't to pull people at all, it's to use it at around 30ft while you run at someone (like GTDC), so you can CC them for 3-4 seconds while you hit them while they float in the air. For this use, it's actually pretty good, but for pulling people it's terrible. For some reason the "float time" of the WL/Mara pulls on this server is much longer than it was on live, although I do recall the pulls behaving this way in the early days of live before they were tweaked by Mythic to have faster pull times so they couldn't be used as glorified 3-4 second CC (of which is their only current use).
I would seriously love in the devs would please considering changing both the pull time (so the pulls can't be used as stun/knockdown CC, which isn't their point), while also reviewing the "max trigger" range, which should never ever be the cast range (to allow for latency and basic quality of life functionality on these abilities), and should probably be something like 75-80-85ft What I mean by this is that if the cast range is 65ft, you can only cast the ability at a maximum of 65 range. In the 2 seconds you spend casting the ability, there's a very large chance that the target will move, and when the 2 seconds over, the check of the pull should still allow for the pull to happen up to a maximum value (probably between 75-85 ft as stated). This is how Mythic did it on live after various attempts on balancing the pulls (including doing what is done on this server which Mythic changed because they realized it didn't work very well), they made them faster so you can't use them as stuns, and they gave the pull user a little "leeway" in pull range so you can actually use the ability. Also, on live, you couldn't even target immune people with the cast (it wouldn't work at all), and also, if a pull failed to fire because of range issues, it DID NOT go on cooldown like it does on this server. Mythic balanced the Mara pull so it at least worked as a pull, the pull on this server is like the Mara pull was in 2008 before anyone tried to make it work right. I'm not trying to knock the devs here, I'm just honestly surprised because it many instances the devs here have done a way better job than Mythic did of balancing this game, but in the aspect of the single target WL/Mara pulls, I'm surprised because their balance is way worse then it was on live, which usually is not the case.