Thanks for tracking the data, Dan. It is interresting but not really a shocker.
A few statements that I think is some of the reason to this outcome would be;
"Order is overstacked on warband tools on a few select classes"
"Destro have more warband versatility on their classes and comps"
"Order pugs bring too much rdps and in general assisting in pug enviroment is none exsistant on RoR"
"destro pugs have easier tools to work with unorganized"
"more organized players might play on destro"
Order is overstacked on warband tools on a few select classes:
Knight is overloaded, warriorpriest is overloaded, engineer has all the control you could wish for but noone knows how to play them, slayer and BW are better for largescale than their mirrors. And thats the core of order largescale all squished into these few classes. Sure you can run WH, WL, IB and whatever but some of these classes actually requires you to play "super well" Archmage being the perfect example of a class that tecnically could outperform its reputation but due to too many mediocre AMs the class is not picked up anymore.
Destro have more warband versatility on their classes and comps:
Pretty much just the SW effect here. You see some of these amazing ranged SHs who transition into Melee builds because it increases their winchance and effectiveness by more than double. Singletarget assist trasins of stealthers and dual wilding meleedps function on both realms, maguses having a snare while able to repossion on the move and no delay on their rift make them easier to fit in while dealing magical 40%softcapped damage compared to snipe engineers thinking their will be heroes in the backline undisturped
and the list goes on.
Order pugs bring too much rdps and in general assisting in a pug enviroment is none exsistant on RoR:
Order tanks looking less appealing might be a reason why order is lacking frontline and players pick rdps to try and solo-carry, but in the end it end up biting us all in the ass realmwide. And sure a ton of rpds kiting and assisting down the same target(s) could tecnically work. But the overall mindset on this server compared to live, is just that people dont assist. Join a random scenario and on Live you would have people claiming Mainassist and dropping down targets together, where as on here pugs dont even bother its every man for himself.
Destro pugs have easier tools to work with unorganized:
Meing a mara and doing an aoe knockdown into a ball of order is almost never a bad idea as it can be assited and it cant be "broken" as a random knight/chosen aoe stagger could. Destro tanks having morale selfpump and uncoordinated throwing out M2 Bellows will stall the fight and give advantages one way or the other for their team. Having most if not all Destro dps classes with an "acceptable" warband aoe build make for easier gameplay with just stacking in a deathball going around cleaving compared to setting up singleassist groups.
More organized players might play on destro:
No data to back this up, its just a gutfeeling for playing on the server for years now. Destro realm overall just seem to have more fun tools and appealing classes. Yes you can do stuff on order, but you get bored of being a meta hero and stuck with the same old few classes. From experience in joining city warbands on order side enough to get 2/3 of the royal sets +2 pieces now of the 3rd set. I see the same trend in lfg channel 4 classes in high demand and the rest have to form ragtag "loser" bagroll-bands. Sometimes the stronger and stacked warbands cant even queue early because 2-3 warbands are sitting at 22/24 and all searching for the same career to fill the last spots, well knowing what is waiting for them inside the city so they want to bring the best roster they can.