How to counter melee Squig Herder stacking in cities?
Re: How to counter melee Squig Herder stacking in cities?
Just dont blob. Problem solved. Same way you counter BW bomb.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+
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Re: How to counter melee Squig Herder stacking in cities?
Bombling speaks the truth.wonshot wrote: ↑Sat Apr 11, 2020 6:46 am Having your own healers spreading out, to minimize how effective the cooldown increase potentially become.
Having the healers slot groupclensing and then taget clense the 2nd healer in the party, not Themselves, to keep "masking debuffs" and CDI off as much as possible from your healers.
In terms of countering Them. Its All about the interrupting their channeled aoe! Either With taunts, cc, or SM aoe interrupts if they Are stacked on top of eachother. Since sh is originally a ranged archtype they dont have a snare nor rootbreaker, so these types of control stick on Meatballs. Champ channel or WL m1 roots Are exelent to contain Them. A knock down into dogpile burst can also work as the class doesnt have an aoe pboe detaunt as melee archtype does.
An other key bit of information, they Are super cooldown dependant. Having a BO or choppa in their group to feed Them waaagh or Chop faster is like 50% more efficientcy on their up time. If you can out last the duration you might find more breathing room (just dont stall Till they have 2400 m4)
Interrupt the channeled aoe abilities and root them in place with cc abilities and they become useless. There is no squig ability to break root and there is no "spammable" aoe-ability. Just one casted one with a 20s cd and a channeled one with a 8s cd. So interrupt any or both of these and the squig will be forced to use single target abilities for atleast 8 seconds. (unless there is a cooldown decreaser in group)
The squig (and Slayers) cooldown increase ability has a 20s cd and is more effective if more targets are hit by it so spread out. Also it's recently been nerfed to only give 3s cd increase instead of the previous 5, and that's when hitting 5 targets with it which is rare unless healers are stacking up in one place.
If you want the squig to go away you also just need to apply a bit of pressure on the squig and it will be forced to disengage back to guard/healer range. I don't really think it should be necessary though since a lone squig should not be able to kill anything with the fluffy aoe dmg from bad gas and big bouncin
[P&P] Ztil - Squig Herder
[P&P] Zlurp - Shaman
[P&P] Zinista - Shadow Warrior
[P&P] Zlurp - Shaman
[P&P] Zinista - Shadow Warrior
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Re: How to counter melee Squig Herder stacking in cities?
Spoiler:
Squig pounce has little risk to it due to their tankiness and destro should be choppa pulling everyone else out of the way to catch up and prevent anyone coming back to healers to help. There is no way for Order to maintain cohesion at this point in a wb fight these days.
Oh and yes, Order does have a shortage of decent Bomb BW buts that’s L2P for the faction.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Re: How to counter melee Squig Herder stacking in cities?
Jurki? That 87 RR top equipped ranged SH which has to be top RR top equipped if he wants to be in the same line with other dmg classes (even on lower RR and not top equipped)?
(Hmh. There must be something OP on ranged SH, lets ask for a nerf.)
Re: How to counter melee Squig Herder stacking in cities?
Any dps with a brain a healer and a guard can be top killer in a zone and if he play melee in city is simply cause ranged squig is useless inside a proper wb when u can have mara choppa msh or sorcs.
Re: How to counter melee Squig Herder stacking in cities?
This, destro could just make wbs 50% msh and 50% shammy and they'd win the vast majority of encounters (If kill quests are anything to go by, destro already plays 50% greenskin and 50% others). Order simply has nothing in that regard, all those whines about WL and slayer are just destro getting angry that there are Order classes that aren't totally nerfed.
ORvR is mostly about teamwork and tactics, so you can avoid destro class domination somewhat unless you run into 8000 crit gank gangs, but in small scale fights like cities or scenarios it becomes really obvious.
As for the thread subject, you can't do much. Sure, there are some theorycrafters who tell you to snare them, but an actual match is always different than theory. There is no hard counter against mshs. If there was one, there wouldn't be so many complaints about them and destro wouldn't roll them so often.
Re: How to counter melee Squig Herder stacking in cities?
Anything that counters my 1, 2 morale wb is op please nerf
Re: How to counter melee Squig Herder stacking in cities?
Complaining about whiners in one paragraph, then whining yourself about how mSHs must be OP cuz destro roll them "so often" in anotherbillyk wrote: ↑Sun Apr 12, 2020 9:05 amThis, destro could just make wbs 50% msh and 50% shammy and they'd win the vast majority of encounters (If kill quests are anything to go by, destro already plays 50% greenskin and 50% others). Order simply has nothing in that regard, all those whines about WL and slayer are just destro getting angry that there are Order classes that aren't totally nerfed.
ORvR is mostly about teamwork and tactics, so you can avoid destro class domination somewhat unless you run into 8000 crit gank gangs, but in small scale fights like cities or scenarios it becomes really obvious.
As for the thread subject, you can't do much. Sure, there are some theorycrafters who tell you to snare them, but an actual match is always different than theory. There is no hard counter against mshs. If there was one, there wouldn't be so many complaints about them and destro wouldn't roll them so often.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+
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Re: How to counter melee Squig Herder stacking in cities?
If you got savy tank.. Just punt the meatball further away from his team or knockdown it. If the order DPSers are awake and willing to change targets (which they should, attacks on healers should be punished), they should have more than enough time to nuke the hecker.