That's one of the problems with restricting cities to be the only place to gain royals (along with the 1 royal from fort defence). The same issue will arise when new weapons, jewelry and armor is realesed as 6v6 solo ranked and premade rewards. A lot of classes (mostly rdps) will find themselves unable to aquire those items because of the unfriendly nature of MMR, and 6v6 (atleast in Caledor Woods) being melee-oriented.Mystry wrote: ↑Fri Apr 03, 2020 3:38 amBy your own signature you play a sorc, a dok, and a BG.Vayra wrote: ↑Thu Apr 02, 2020 8:40 pm Cities are end-game content. And should reward coordination and preparation. I've both pugged cities, joined 12 mans, and gone in with a premade from some of the better destro guilds. You can always find some group willing to take you, though the very best might be more restrictive on classes and/or gear.
I challenge you to find a single non-**** city warband that will invite you when you're playing a non-meta class.
And speaking of the city gear, the sets that are designed correctly in terms of stats (many aren't) are on a whole different level than anything we've seen before on RoR. The principle of little power creep that has been the main thought behind RoR gear balancing, seem to have been turned upside down. In terms of small scale, like 6v6, the balance has been totally broken. Large scale fights are also heading towards that direction, with more and more depending on gear rather than actual game knowledge, coordination and "skillz".
With T4 "normal" scenarios becoming almost useless in terms of gear aquisition, with little to no incentivization to defend zones for "endgame" characters, and in the broader picture of whole pairings (cuz only city gives royal crests),with the grind system promoting fortlogging and citylogging, RoR is, atleast in my opinion, in one of the worse eras of its existence. And that is not adding the zone contribution toward forts, and the fort contribution itself, which may result in you not obtaining any tokens after a whole evening of playing.
And the people in power of this project, seem to have a great fear of implementing anything that is atleast close to the conqueror/vanquisher grind system (which in my opinion is the best one the server has yet seen).
Maybe it's time to take a break from RoR, and come back at a time when things has changed for the better of the project (or atleast better the way i see it).
Sorry for the derailing, just wanted to try to put in a broader picture.