wargrimnir wrote: ↑Fri Apr 03, 2020 2:13 am
The treadmill of the game isn't actually the shiny gear (but it can be for some), it's not even sacking the enemy city. What you're really looking for, if you're here long term, is a challenge.
I've read through the comments of the thread and will use this post to comment from. I think the following apply:
-Having a happy player base is better than the opposite.
-Choice is generally a good thing.
-The idea of introducing PUG instances into the City offers more choice over less.
-If a challenge is what is being looked for, crushing PUGs is boring and only valued by pseudo-elites
-If a challenge is what is being looked for, then having instances where top tier guilds can go toe to toe should be embraced, not run from.
-There is already precedence with PUG scenarios.
-There is no harm in having some City instances that are PUG.
-PUG City instances could be an experiment. See if they are popular and thereby promote a happy player base.