But there are already changes to the game from AOR, correct? And this is hardly a customization. This is changing a value, not unique coding. We have double XP weekends and that isn't a customization.Kaelang wrote: ↑Wed Apr 01, 2020 7:44 pmSorry - I honestly didn't think this was a serious thread. A 10% movement increase is a similar to change of something like 'lets increase damage across the board by 10%'. Or, for example, let's give everyone 10% more renown points.Torintinhammer wrote: ↑Wed Apr 01, 2020 6:57 pmPlease continue, we are enthralled.
Seriously, hard to have a constructive conversation when someone posts "Uh...".
The current stats are based off of live, and this server is emulating a live server with further development and updates to the core game. I think if customisation of game elements like this start to happen, a lot of people will be confused with the direction of which the server would be going. A 10% movement difference isn't significant, correct, but it's significant enough to highlight that the project team are open to changing values that are based off of live, which will turn people away if they're looking for a live-experience.
And this is not the same as changing damage by 10% across the board. Damage is dynamic based on class and ability. Everyone has the same movement speed. Apples to Ford Thunderbirds.
Additional 10% renown points is apples to apples and sounds good to me.