Positioning, not maintaining position.imperialdeadite wrote: ↑Fri Apr 03, 2020 1:57 pm"Maintaining position" is all well and good. Until your healers need to cast a 2-5 second heal spell while standing still.Torintinhammer wrote: ↑Wed Apr 01, 2020 6:55 pmNot sure why they would need more range. Should be maintaining positioning by moving when possible and everyone would move at the same speed.
This change would however prove an advantage to people who do move when they play. Kiters would become more effective. Stationary people would find it harder I guess. But they are already making it hard on themselves, right?
Whether the change is needed or not it would be pretty easy to implement.
So, yes please, let us make MDPS all better at killing healers. Sounds...fun...
Based on the comment you are discussing group play. What position are your healers putting themselves in and how is the group not protecting them such that mdps get better at killing healers and the healer can't cast a heal? If your healers are getting killed it isn't because someone is moving faster. For example, a WE kamikaze to take out your healer at +10% speed doesn't change how fast their rotation kills the healer. And once stealth drops all the speed increase does is maybe help them disengage. Any other mdps still has to approach and can only be successful if the group fails to notice them (or if they are really bad and don't know how to slow mdps.
Can a specific example be provided? These generalizations of how this won't work are not convincing.