Basic Passives (These are your most basic stats):
Wounds = 10 Hitpoints (this is your green bar)
This is the most basic stat and the most important. If this is taken to zero, you die.
500 Wounds = 5,000 HP (regardless of rank)
Toughness = 1/5th Reduction to each Damage Point you receive to your HP.
This stat cannot be bypassed or negated. It works on each strike you receive. Mostly PvP based.
500 Toughness will reduce any attack by 100 (regardless of rank)
Resistance Passives (These are more passive specialized defenses):
Armor = % of mitigating Physical Attacks. [Armor Value/(Level*110)] = % of mitigation with a cap of 75%. Toughness is applied before Armor. Mostly PvE concentrated.
3,000 Armor = 68.18% of each Physical Attack (Rank 40)
Magic Defenses (Corporeal, Spirit, Elemental) = % of mitigating the particular Magic attack. [Magic Resistance Value/(Level of Attacker*.42)] = % of mitigation. Toughness is applied before resistances
400 Corporeal Resistance = 23.8% of each Corporeal Attack (Rank 40 Attacker)
Active Defenses (These are stats that have another attack or speciality feature with a defensive bonus):
Weapon Skill = % chance to Parry (Negate a Melee Physical Attack)
[Weapon Skill Value/(Level*7.5+50) *13.5] = % of Negation Chance. WS also boost your Armor Penetration for your Melee Attacks.
500 Weapon Skill = 19.3% chance to Parry (Level 40)
Initiative = % chance to Dodge (Negate a Ranged Physical Attack)
[Initiative Value/(Level*7.5+50)*13.5] = % of Negation Chance. Initiative also boost your ability to see cloaked enemies.
500 Initiative = 19.3% chance to Dodge (Level 40)
Willpower = % chance to Disrupt (Negate a Magical Attack)
[Willpower Value/(Level*7.5+50)*13.5] = % of Negation Chance. Willpower also boost your HPS.
500 Willpower = 19.3% chance to Disrupt (Level 40)
Block= % chance to Block (Negates any type of Attack EI Shield)
[Block Value/(Level*7.5+50)*5] = % of Negation Chance.
300 Block = 4.3% chance to Block (Level 40)
Besides Wounds and Toughness, any other defensive stat uses your level to decide the percentage for mitigation. With the exception to Magic resistances using the attackers level. This is why is seems that the level 32 Bright Wizard can hit for half the amount of his bigger older brother that is 40.
https://mrmeh.wordpress.com/2010/06/22/ ... -defenses/