Like today: We were fighting against poor setup in IC, we smashed them every single fight, but we lost the "punt war" and the dragon was buggy, the summon only worked first time.
If i can suggest something, please change this bridge in Inevitable City siege stage ONE.
You can counter first punter, second,.. but you will fail on next and half of a warband will fall to the abyss. Squigs will just superman jump in and AOE punt everyone around.
This design is not fair, not fun and you cannot avoid it. Make invisible barriers please, just on that one bridge.
Inevitable City Siege Step 1 Kick Issue
Re: Inevitable City Siege Step 1 Kick Issue
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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Re: Inevitable City Siege Step 1 Kick Issue
- Falling off the "bridge" outside of the gates in The Inevitable City will now punt you back up.
Thank you, devs!
Thank you, devs!
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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