Koro wrote: ↑Sun Mar 08, 2020 2:28 am
Lischang wrote: ↑Sun Mar 08, 2020 1:51 am
All I'm saying is that if the go-to method to deal with defeat is complaining, you're gonna have a bad time.
That there proves it's how I suspected and you just keep being defensive cause of "complaining players" in the past. My whole rant has nothing to do with defeat - it feels just as empty to loose AND win 500-0. It's no fun when you clearly see you didn't contribute crap towards your teams victory cause pretty much 3 guys were enough to keep your opponent in spawn zone.
There is a difference between loosing evenly matched game cause your opponent performed better, and simply being butchered cause dmg from 5 people focusing one guy is healed by one tick of a HoT while said 5 people die in 2 AOE-s. That is what feels heartbreakingly wrong and if you don't get why such is a problem then I'm out of ideas how to explain this.
Also - 2 other people I play with have same experience. One of which is sitting next to me so I know how her scenarios went - so no this isn't being "unlucky" with your matchups. Check the today's forums topics - are those people also unlucky? No - it's a proof enough that it's not some mystic alignment of the stars that caused people to avoid scenarios most day but groups of premade twinks that plagued this mode and persistently played unevenly matched scenarios whole day like it would be only thing that makes them feel good about themselves.
Trying harder isn't going to hurt you. This should certainly be part of your list of solutions as well.
Can we make adjustments to the bracket? Yes. Are there always going to be players that try hard to win every match? Yes.
Leveling the playing field is still going to have winners and losers. An evenly matched game is still going to have high level players in the best possible gear, and pug-level players that show up to have fun. If you're not showing up to win in a competitive PvP game, you're going to lose, sometimes badly.
Try harder is definitely a thing in competitive PvP games. It is legitimate feedback when you're losing. Instead of dismissing someone as overly defensive, take the feedback as someone that has shared in your pain and found the way out of it. We ENCOURAGE people to group up, and play in premade groups, because at the end of the day that is the BEST way to win matches and find success.
The ONLY part of any argument that might deserve some adjustment is the twink part, which would be a very marginal shift of a couple levels, and honestly considering some of the feedback I've seen in threads like this, might not move the needle enough to even notice. Players trying to win are going to find the new optimal way to do it. New players trying to have fun are going to need to get their feelings in order and try to win as well as have fun.
The only thing evenly matched about scenarios are the numbers of players on both sides. Everything else is up to how the players prepare to be there in the first place.