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Frozen touch (and similar procs) are way too powerful in t1

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balvor877
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Posts: 278

Frozen touch (and similar procs) are way too powerful in t1

Post#1 » Thu Jan 02, 2020 7:58 pm

The sorc damage add "Frozen Touch" procs like mad, especially on dual wiedling classes like WE, DOK and Maras, but also on 2h classes and even ranged classes (Magus Rend Wind).

I don't know how it effects the game play in t2-t4 but in t1 it is definitely game breaking. Whenever you face someone with that proc on it's pretty much game over.

Look at the attached combat log. That proc almost doubles the damage output of that chosen tank.

EDIT: That image upload didn't work, but the combat log looks like this:

20:13:45: The ability hits you for 108
20:13:45: Frozen touch hits you for 95
20:13:45: The auto attack hits you for 101
20:13:45: Frozen touch hits you for 95

3 seconds later

20:13:48: The ability hits you for 130
20:13:48: Frozen touch hits you for 95
20:13:48: The auto attack hits you for 101
20:13:48: Frozen touch hits you for 95

In around 6 seconds that thing went off 5 times (on the screenshot)

Why does it have no cool down? Why does it proc from range spells? (Magus rend wind). It procs multiple times in the same second.

This looks broken. Please take a look at the procs in game (also DOK/WP and WE/WH weapon procs) and tune it down. It should give a boost of like 10-20% but not > 50% like it is now in t1.

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Aurandilaz
Posts: 1896

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#2 » Thu Jan 02, 2020 8:09 pm

50-100 extra dmg is strong in T1 maybe where no one has any resistances yet or max 10-20% resistances if having some self buff ability at that point, and where players have maybe 2-3k HP.
But both sides have same exact proc, BW Flames of Rhuin = Sorc Frozen Touch.
Also this game is really not balance for t1, where a character stays their first 10-30hours of ingame time, or about 1-5% of their total playtime.
The proc has a 25% chance, you could get 10 in row with good luck, or have 0 hits per row without a proc, praise rngesus. But on average out of 10 attacks, 2.5 should trigger it.

Would recommend however playing T4 first and maybe trying Sorc/BW with different proc builds before writing an actual balance suggestion thread.

balvor877
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Posts: 278

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#3 » Thu Jan 02, 2020 8:27 pm

Aurandilaz wrote: Thu Jan 02, 2020 8:09 pm 50-100 extra dmg is strong in T1 maybe where no one has any resistances yet or max 10-20% resistances if having some self buff ability at that point, and where players have maybe 2-3k HP.
It's more in the 90-150 range. The WE kisses hit for around 150 and proc a lot as well.
Aurandilaz wrote: Thu Jan 02, 2020 8:09 pm But both sides have same exact proc, BW Flames of Rhuin = Sorc Frozen Touch.
The same procs but not the same classes. Destro has WE, Dok, Mara and Choppa with dual wielding, Order only Slayer and WH? So the dual wield classes not only get a free 15% higher parry chance but also more procs? This seems a bit destro biased from my point of view.
Aurandilaz wrote: Thu Jan 02, 2020 8:09 pm Also this game is really not balance for t1, where a character stays their first 10-30hours of ingame time, or about 1-5% of their total playtime.
There are tons of people playing t1 every day. That's no excuse.
Aurandilaz wrote: Thu Jan 02, 2020 8:09 pm The proc has a 25% chance, you could get 10 in row with good luck, or have 0 hits per row without a proc, praise rngesus. But on average out of 10 attacks, 2.5 should trigger it.
It's not the case. Why is there no cool down? Why is it proccing off of the ranged Magus ability Rend Wind? Why is there no range for procs? It doesn't matter how far away the sorc/BW is.

Sulorie
Posts: 7223

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#4 » Thu Jan 02, 2020 8:36 pm

Now imagine some actual dd hits you, dealing multiple times more dmg per hit, than this proc.
No need for a cooldown, with % proc chance.
With a healer you wouldn't even notice the procs.
Dying is no option.

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Ototo
Posts: 1012

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#5 » Thu Jan 02, 2020 9:10 pm

All non-physical damage seems OP in T1. Chosens, Bright Wizards, Archmages, Swordmasters, etc... hit so hard cause in T1 you have very low, if any at all, spirit/elemental/corporeal resists. By contrast Shadow Warriors don't hit specially hard in T1 cause their physical damage is mitigated by armor, which is the main defensive stat in those levels. Well, at around levels 20ish or low 30ish tides are turned and they are pretty much the most defended attacks, and then at around level 40 they finally settle for a nice middle ground due to the cap to resists.

In sum: Worry not, that advantage that seems so huge there gets poorer and poorer with every level single level 8-9, that is the 1st level when you can buy specific resist items from vendors.
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adamthelc
Posts: 832

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#6 » Thu Jan 02, 2020 9:50 pm

I dont really know how to argue against the claim that a 25% chance to proc around 100 damage is game breaking.

Zxul
Posts: 1396

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#7 » Fri Jan 03, 2020 1:08 am

balvor877 wrote: Thu Jan 02, 2020 8:27 pm So the dual wield classes not only get a free 15% higher parry chance but also more procs? This seems a bit destro biased from my point of view.
Lets start from the fact that dual wield adds 10% parry, and not 15%.
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Fey
Posts: 781

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#8 » Fri Jan 03, 2020 1:24 am

The proc meta always favored Destro. That was in contrast to Order's crit meta. RoR developers have toned down both with internal cooldowns on certain procs and straight nerfs.

Ere We Go for example was nerfed hard and made not to stack after BTC ran a 6-man lol shaman group. They even gave the reporter a Manticore mount which is incredibly insulting. This change may have been reverted I don't know cause BTC is dead.

Leading Shots change from 10%-8% is an example of crit meta nerf.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
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bctakhy
Posts: 110

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#9 » Fri Jan 03, 2020 10:33 am

balvor877 wrote: Thu Jan 02, 2020 7:58 pm The sorc damage add "Frozen Touch" procs like mad, especially on dual wiedling classes like WE, DOK and Maras, but also on 2h classes and even ranged classes (Magus Rend Wind).

I don't know how it effects the game play in t2-t4 but in t1 it is definitely game breaking. Whenever you face someone with that proc on it's pretty much game over.

Look at the attached combat log. That proc almost doubles the damage output of that chosen tank.

EDIT: That image upload didn't work, but the combat log looks like this:

20:13:45: The ability hits you for 108
20:13:45: Frozen touch hits you for 95
20:13:45: The auto attack hits you for 101
20:13:45: Frozen touch hits you for 95

3 seconds later

20:13:48: The ability hits you for 130
20:13:48: Frozen touch hits you for 95
20:13:48: The auto attack hits you for 101
20:13:48: Frozen touch hits you for 95

In around 6 seconds that thing went off 5 times (on the screenshot)

Why does it have no cool down? Why does it proc from range spells? (Magus rend wind). It procs multiple times in the same second.

This looks broken. Please take a look at the procs in game (also DOK/WP and WE/WH weapon procs) and tune it down. It should give a boost of like 10-20% but not > 50% like it is now in t1.

Soo basic, a chosen killed u in T1 gruped with a sorc (without say even lvls / gear), and u wanna nerf sorc, WE and DoK.

Away of the i got killed in T1 nerf all enemie, DW got hard nerfed to lvls of make WE and DoK usules as DPS, since it was the way they kill in live. And now u mention, WH have 2 diferent procs, not like DoK or WE

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Ototo
Posts: 1012

Re: Frozen touch (and similar procs) are way too powerful in t1

Post#10 » Fri Jan 03, 2020 11:34 am

bctakhy wrote: Fri Jan 03, 2020 10:33 am (...), DW got hard nerfed to lvls of make WE and DoK usules as DPS, since it was the way they kill in live. (...)
That part is completely false and fabricated. WEs and DPS-DoKs are fairly common classes around, which wouldn't be the case if they were to be useless damage dealers.

Funnily enough your counterfact is also false, cause WHs and DPS-WPs are fairly rare classes to find.
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