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Xmass wish: Change Fortress mechanic :-)

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Ninjagon
Posts: 475

Xmass wish: Change Fortress mechanic :-)

Post#1 » Sat Dec 21, 2019 11:55 pm

No need to say more.
Majority of people knows that current fortress mechanic creates only more defending Xrealmers.
Sorry to say, but this is not a good mechanic.
So why not make a wish ? :-)

Happy Xmass to all!
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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orfeask
Posts: 53

Re: Xmass wish: Change Fortress mechanic :-)

Post#2 » Sun Dec 22, 2019 12:49 pm

Propose a different mechanic instead of just going "looooool just change the mechanic bruuuuuuh!".

heybaws
Posts: 124

Re: Xmass wish: Change Fortress mechanic :-)

Post#3 » Sun Dec 22, 2019 12:53 pm

orfeask wrote: Sun Dec 22, 2019 12:49 pm Propose a different mechanic instead of just going "looooool just change the mechanic bruuuuuuh!".
Proposing previous mechanic. You happy now?

Foltestik
Posts: 682

Re: Xmass wish: Change Fortress mechanic :-)

Post#4 » Sun Dec 22, 2019 12:54 pm

implement siege towers :D
guild can buy them for many golds and can push on walls

(but dont belive it can be done)

anrix
Posts: 47

Re: Xmass wish: Change Fortress mechanic :-)

Post#5 » Sun Dec 22, 2019 12:58 pm

Not saying to make any changes but the irony of city sieges is that they now cause the same problem fort was changed to fix.

heybaws
Posts: 124

Re: Xmass wish: Change Fortress mechanic :-)

Post#6 » Sun Dec 22, 2019 1:05 pm

Population limit for forts: 100 attackers and 80 defenders for example, anyone who is beyond that limit will be teleported to pre-fort zone warcamp. Game just can't handle 250vs250 fights in lordroom funnel, its impossible to play like that.

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MaxHayman
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Re: Xmass wish: Change Fortress mechanic :-)

Post#7 » Sun Dec 22, 2019 1:07 pm

Foltestik wrote: Sun Dec 22, 2019 12:54 pm implement siege towers :D
guild can buy them for many golds and can push on walls

(but dont belive it can be done)
Would be possible in some form.
Max Hayman

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Alfa1986
Posts: 542

Re: Xmass wish: Change Fortress mechanic :-)

Post#8 » Sun Dec 22, 2019 1:20 pm

this morning there was just an epic dynamic battle at dwarfs fort (when it was necessary to simultaneously kill their durty lord and defend lord room against noncount order's legions), what else do you need?) although I agree that at that time a little lagged (I think there were about 300+ people in the zone). What about installing aoe cannons and barricades on every BO, as it is now on the city sieges?
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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Ninjagon
Posts: 475

Re: Xmass wish: Change Fortress mechanic :-)

Post#9 » Sun Dec 22, 2019 6:33 pm

Some fort ideas:

1. Population limit, old reservation system = easy and quick solution. Pop cap can be raised up.
2. Activate prison mechanic when the fight for fortress start. This can be very interesting, attackers should respawn, all realeased defenders to the prison, which has to be well guarded ...
3. Phasing - more fort instances, distribute population. The side with most succes (forts) wins whole fight.
4. Siege weapons or other help for the attacker side, if population is too high (more than 5 WBs = 120 people)
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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Dalsie
Posts: 72

Re: Xmass wish: Change Fortress mechanic :-)

Post#10 » Mon Dec 23, 2019 1:22 am

MaxHayman wrote: Sun Dec 22, 2019 1:07 pm
Foltestik wrote: Sun Dec 22, 2019 12:54 pm implement siege towers :D
guild can buy them for many golds and can push on walls

(but dont belive it can be done)
Would be possible in some form.
Please take a look at this thread (all points which are still relevant) in which I suggested something similar for forts specifically:
https://www.returnofreckoning.com/forum ... 15&t=33854
Orrud -> Hirn -> Norn -> Marty'r Square

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