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Re: dps is over powered

Posted: Thu Dec 19, 2019 2:59 am
by Zxul
Goermsi wrote: Wed Dec 18, 2019 9:46 am Believe me, that's not enough.
My shaman is currently wearing Vanq. Life is somewhere between 7K & 8K. In addition there is a Beastlord armor bonus, armor potions and the three parts armor bonus over the jewels ... currently doesn't know the name. Initiative is high, somewhere around 400. More can't be done with the character at the moment, unless I give up life in favor of armour/resistance/initiative. Reputation points are also invested in damage reduction.
Personal advice, armor is overrated- any semi decent DPS will have 50%+ armor pen if physical, or ignore it altogether if wh/caster. 400 init is way too much- anything beyond 275 or so is too high cost for too little return.

Get as much toughness as you can, preferably 750+, 275 or so init, and as much anticrit as you can get- negative crit does works. Vanq body+belt, 3 healer genesis, and whatever else you can come up with- FS 4 is worth it if you can afford it. And detaunt first thing after you came out of KD.

Re: dps is over powered

Posted: Thu Dec 19, 2019 6:47 am
by hammerhead
Twyxx wrote: Thu Dec 19, 2019 12:27 am Was this on a healer? Why is your dodge/disrupt so low?
Edit: NM I see the parry stats and I assume not, but still...
At 75rr, I simply do not have extra points, in addition, in a full Vanq I did not see more than 23-25 disrupt/dodge, which turns the game into roulette. The damage itself is in fine, the number of stats that you need to collect the melee/tank is 2.5 times greater than that of rdd, while it is surprising that two Sorc can complete undress if your heal misses, even if you over protect at the cost of attacking stat.

Re: dps is over powered

Posted: Thu Dec 19, 2019 7:54 am
by Goermsi
Zxul wrote: Thu Dec 19, 2019 2:59 am Personal advice, armor is overrated- any semi decent DPS will have 50%+ armor pen if physical, or ignore it altogether if wh/caster. 400 init is way too much- anything beyond 275 or so is too high cost for too little return.

Get as much toughness as you can, preferably 750+, 275 or so init, and as much anticrit as you can get- negative crit does works. Vanq body+belt, 3 healer genesis, and whatever else you can come up with- FS 4 is worth it if you can afford it. And detaunt first thing after you came out of KD.
Thanks for the tip, I had already thought about the armor. Depending on the debuff, a large part of the armour, which has been worked out with a lot of effort, will be dropped or bypassed directly. You're right!
Question for this, wasn't toughness weakened? The players from my guild absolutely advise against using it actively.
I had already tried Genesis on 3, but I will give it another chance! :-)

Re: dps is over powered

Posted: Thu Dec 19, 2019 8:00 am
by Sulorie
Twyxx wrote: Thu Dec 19, 2019 12:27 am
hammerhead wrote: Wed Dec 18, 2019 7:23 pm Image

One must be absolutely blind so as not to see numbers. Winds Impervious + Liniment of the Inexorable Aegis, 0 crit chance + See At All Before. 0 outgoing dmg.
If you not run which Kobs or AM ressist buff its more like unpunished shooting of unarmed people from a safe distance.
Was this on a healer? Why is your dodge/disrupt so low?
Edit: NM I see the parry stats and I assume not, but still...
According to his post he plays IB. What I don't get, when people post combat logs, is the lack of time stamps. As if people don't know how to turn them on to bring some context into discussions of combat logs.

Re: dps is over powered

Posted: Thu Dec 19, 2019 9:44 am
by Sofong
Sulorie wrote: Thu Dec 19, 2019 8:00 am
Twyxx wrote: Thu Dec 19, 2019 12:27 am
hammerhead wrote: Wed Dec 18, 2019 7:23 pm Image

One must be absolutely blind so as not to see numbers. Winds Impervious + Liniment of the Inexorable Aegis, 0 crit chance + See At All Before. 0 outgoing dmg.
If you not run which Kobs or AM ressist buff its more like unpunished shooting of unarmed people from a safe distance.
Was this on a healer? Why is your dodge/disrupt so low?
Edit: NM I see the parry stats and I assume not, but still...
According to his post he plays IB. What I don't get, when people post combat logs, is the lack of time stamps. As if people don't know how to turn them on to bring some context into discussions of combat logs.
so a 2h wannabe dps IB got focus by 3 sorcs and hit by a marader m1 whats so special about it? suppose to 1vs4?

Re: dps is over powered

Posted: Thu Dec 19, 2019 1:56 pm
by Akalukz
After RR50 renown points are too strong, at high renown ranks you can go full defense and offense through renown points. This game is best at 40/40 or 40/50. When you can start to have the best build and best stats both defensively and offensively is when issues arise. I think they need to increase the costs of renown point attributes once you have spent 50, or make all the other points worth .5 or .3

EDIT, to add should also look into moving the extra master point from 50/60/70 to 60 / 80 / 100. This will have 2 immediate effects, add long term playability to a class and push off effectiveness of top tier players. So a RR100 player would be about equal to a current RR80 player but spread that power creep out.

Re: dps is over powered

Posted: Thu Dec 19, 2019 2:57 pm
by wachlarz
Akalukz wrote: Thu Dec 19, 2019 1:56 pm After RR50 renown points are too strong, at high renown ranks you can go full defense and offense through renown points. This game is best at 40/40 or 40/50. When you can start to have the best build and best stats both defensively and offensively is when issues arise. I think they need to increase the costs of renown point attributes once you have spent 50, or make all the other points worth .5 or .3

EDIT, to add should also look into moving the extra master point from 50/60/70 to 60 / 80 / 100. This will have 2 immediate effects, add long term playability to a class and push off effectiveness of top tier players. So a RR100 player would be about equal to a current RR80 player but spread that power creep out.
I can say give at 20/30/40 and all will have equal chance. Not grinding months for rr 100, and get bored this class

Re: dps is over powered

Posted: Thu Dec 19, 2019 3:50 pm
by Sulorie
Akalukz wrote: Thu Dec 19, 2019 1:56 pm EDIT, to add should also look into moving the extra master point from 50/60/70 to 60 / 80 / 100. This will have 2 immediate effects, add long term playability to a class and push off effectiveness of top tier players. So a RR100 player would be about equal to a current RR80 player but spread that power creep out.
The competition for the worst suggestion is hard but you look like a strong contender.

All this effort because people have trouble playing their class? Queue for a pug sc, watch people playing and you know why a sc is lost.

Re: dps is over powered

Posted: Thu Dec 19, 2019 4:31 pm
by Eathisword
Sofong wrote: Thu Dec 19, 2019 9:44 am
Sulorie wrote: Thu Dec 19, 2019 8:00 am stuff
so a 2h wannabe dps IB got focus by 3 sorcs and hit by a marader m1 whats so special about it? suppose to 1vs4?
On a 2 IB , yes. 1v4 is standard, anything else is subpar :lol:

On a serious note, if its IB, its still indication of bad play : no use of Runic shield, which would absorb 1200 (you have to time it to catch the WoP), no use of pot. From my experience, toughness well below 750, or he would mitigate a lot more than 25-30%.
If he is melee dps : no guard, no use of detaunt/los.

I don't understand the point of all this thread. Its simple : if damage was lower, nothing would ever die in a group fight. Healers would be insanely op. The balance isn't about how much damage dps do against 1 noob. But how much is enough to stress the healers when they heal their teammates.

Re: dps is over powered

Posted: Thu Dec 19, 2019 7:49 pm
by hammerhead
Are you serious guys? In that situation, I had to be guaranteed to die that, which I conscientiously did. What does it have to do with it?
The question is why do I see the same numbers as my engi, in whom everything is invested in ballistics and not a single point in defense?
The meaning of the forum in the exchange of views. Specifically, this thread is about overpriced damage, which I agree with. If you think that the crit on the tank and the damage in general should be the same with dd, well, ok.
My runic shield eats 800+ and not 1200 because I do not take the full third branch precisely because I play as support and not dd with self-heal.