If you could create a system that would guarantee fairly even matches all of the time, I would support that. I dont think that's possible. I dont think it's worth limiting joining as a warband for what seems could be like a slightly better chance at an even fight.Unstoppable1776 wrote: ↑Wed Dec 11, 2019 6:29 pmThere is 6 groups in a city. a WB would fills 4, a 6 man fills 1. The more organized the groups are, the higher the chance they will win. The chances of 4x6 mans to join the same city instance is unlikely. Where a wb its certain. This allows for a chance for balance.adamthelc wrote: ↑Wed Dec 11, 2019 6:21 pmThe issues raised arent that well thought out. Certain classes or bomb groups being too good isnt going to change based on what size premades are allowed to join together. It's based on the scale of the content.
So the only thing that would really change based on the amount that can join to together would be the level of coordination. Why should there be a line drawn at how competitive you can be and why should the line be drawn at 6? That seems like a rather arbitrary number, you could make the same argument for allowing 6 man's would he too competitive and that people should only be allowed to join solo.
The fact that a lot of people think a group of 6 is the appropriate level of coordination that should be allowed doesnt mean that there is any merit it to that idea.
You could argue that a group of 6 is more realistic for a lot of people to form and that's true. But literally everyone could form a group of 1. So with that same argument couldnt you say it would be more fair if you didnt allow groups to join together at all?
What if you had to queue for CH 22 PQs, but you could only queue with a group of 6? You would have take 18 random people even if you have 18 other friends ready to go? It makes no sense.
It seems like the crux of the argument is 24 people shouldnt be allowed to join together because it would harder for 6 mans to compete. Boo hoo, form an alliance and have multiple 6 mans team up. If you want to do the pinnacle of RvR, you should have to play it like RvR. Dont expect to be able to play whatever you want or in whatever group size you want and expect to be able to compete against people that are pushing the envelope, that's not realistic.
However i am all for wbs joining if facing wbs or giving the losing side massive bags. No one is going to stick around a losing fight....aka take live for example.
If the population was more robust I think separate instance types could work. I dont think with this population it would work very well, but I have been wrong before.
I am not opposed to gold bags or something like that for a very good performance on the losing side. I think that's a good idea. The only question is how you would determine that because the winners should always get a better chance at good rewards.