As announced weeks ago and presented, (viewtopic.php?f=8&t=33570), Logrin Forge has been deployed with last updated for testing.
This post is made to collect feedbacks and fine tune it as much as possible. Purpose is not to make another mechanics and going for another 3 week dev.
Some feedbacks have already been collected ingame, pointing some issues with it. Please complete, confirm or invalidate.
FEEDBACKS :
-Mechanics with 3 BOs could be interesting but something is going wrong, Issue being in its actual shape, Scenario goes way too fast and give no possibility to change anything when 2 BO are capped. 15 sec reaction time before explosion is way too short, and don't let any possibily to reverse a situation :
Propositions :
-it would take as many groups as objectives to be playable.
or
-30-45 seconds would probably be better.