I witnessed an AM bitching about it for around an hour last night in Order general chat, does that count?
[Theorycrafting] Toughness is broken (or useless) for DoTs
Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
I witnessed an AM bitching about it for around an hour last night in Order general chat, does that count?
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Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
Im pretty sure its the opposite, STR bonus was added only recently.Ysaran wrote: ↑Mon Oct 21, 2019 11:48 amThat's not the point. Bleed 'Em Out was scaling with Strength until some time ago (3 or 4 month) but Dev took away the strength contribution from the damage calculation since the ability inflicted too much damage. Since Bleed 'em Out is a DoT and now DoT are mitigated correctly then now damage should receive strength contribution. It's not a bug, it's a balance issue
And it does scale with STR right now, it just doesn't show up in the tooltip. Tested it just an hour ago
This is also incorrect, there are still some damage sources that aren't affected by toughness.
Not sure if there are still actual abilities like that though.
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Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
Procs- whatever weapon, tactic (like Jagged Edge), or dok covs, some abilities (like the hit on move part from chosen Touch of Palsy).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
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— Azeila, Alluress of Slaanesh
Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
and Morales, yes. i was referring to skill, thoughness shoul be applied to all skill's damage even if the offensive stat doesn't contribute. at least this is how it should work if the formula on the forum is correct
Zputadenti
Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
wrong. you are referring toGrock wrote: ↑Mon Oct 21, 2019 10:39 pmIm pretty sure its the opposite, STR bonus was added only recently.Ysaran wrote: ↑Mon Oct 21, 2019 11:48 amThat's not the point. Bleed 'Em Out was scaling with Strength until some time ago (3 or 4 month) but Dev took away the strength contribution from the damage calculation since the ability inflicted too much damage. Since Bleed 'em Out is a DoT and now DoT are mitigated correctly then now damage should receive strength contribution. It's not a bug, it's a balance issue
viewtopic.php?f=42&t=32939&p=371293&hilit=Bleed#p371293
but strenght isn't been added.
this is right. i remember that they took away strenght from Bleed 'em out but i can't find the patch. they took away it because of some problem with the scaling and was opened a bugtracker ticket, anyway i found this
viewtopic.php?f=97&t=30413.
i made some test too and it seems to be scaling with strenght, my bad
Zputadenti
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