I've got some vague idea in my mind that I wanted to share:
Hand out fort rewards based on the acumulated contribution of the previous zones.
If you pushed to the enemies end zone but then lose, there is currently no reason for you to not just log to the other side and zerg through all zones to the other fort.
So make staying on the losing side worth the time. Something like:
If you fight in all 3 zones but lose, defending and losing the fort will give you less invader meds than winning all three zones + fort, but maybe a higher chance for a gold bag based on your acumulated contribution from losing all three zones.
If you fight in all 3 zones but lose, defending and losing the fort will give you more invader meds than winning just one end zone + a fort. (you participated in more fights, even though you lost. Why would someone who just fought in one zone get a higher reward, right?)
If you fight in all 3 zones but lose, defending and losing the fort will give you the same amount of invader meds than winning a mid zone + one end zone + a fort.
If you fight in mid and lose the mid and end zone, you will get the same amount of meds in fort like someone who won mid + end + fort, but more than someone who just won end + fort.
If you only fight and lose in end + fort, you will get the same as someone who won last + fort, but less than someone who won mid + last + fort.
Fighting back from your own end zone and winning all three zones + fort will of course give you the highest reward.
Details need to be discussed extensively of couse, but the idea is to give people no reason to log to the other side, as defending and losing will be only slightly less, equal or even slightly better than logging to the other side, depending on which zone you started to defend.
In general, this will probably result in more rewards for the defenders, which again isn't too bad because the losing side isn't getting out-geared. Getting beaten up all the time is depressing enough, being heavily outgeared on top is just annoying as hell. After all, we're here to fight an kill each other, not to create imbalance and overwhelm one realm, right?
For defending the end zone, the reward could be increased to 2 meds, but the 2nd med will only be given out to the defendes of the end zone if they also cap the mid zone afterwards, to stop the current loss of momentum after successfully defending an end zone.
My idea could actually be implemented as a point-based system. You can get up to 3 points for your last three zone wins/losses + another one for the fort.
A losing point will give you one med after fort, a winning point will give you 2 meds. A fort loss will give you 2 meds, a fort win will give you 3.
You win all three zones + fort. You get 3 win points + a fort win, resulting in 9 meds.
You win mid (+1 win point), then lose end (+1 lose point), then win mid (+1 win point) and end again (+1 win point, the one win point from first mid win is lost now as you can only get 3 points). Now you got 5 meds safe + another 2/3 depending on fort win/lose.
You fight to enemy end zone, then lose all the zones. You get 3 lose points resulting in 3 safe meds + another 2/3 depending on the fort outcome.
This way, you get equal or more than for example someone who only wins end zone (+1 win point) and then fort, which would be 5 meds in total, but less than someone who wins multiple zones + fort or the equal amount of someone who won 2 zones but then lost fort.
Also, this would make logging to the other realm more risky, as the last 3 zones have an impact on your rewards.
Example: You win mid, then lose end. If you now log to the other realm and win mid + end, you get 2 win points going into the fort. But if you stay with your realm, manage to re-take mid + end again, you get 2 win points + a lose point going to fort, giving you 1 more med.
Also, switching realms just for fort would become quite unattractive, as you would lose your acumulated win/lose points and therefore get less rewards.
~~ Guild leader of Elements & Elementz ~~
Grombrindal (IB), Dwaini (RP), Snobbi (Slayer) - Carroburg/Karak Norn/Badlands/MS
Xeyron (Magus), Antyria (DoK), Antyrai(Witch Elf) - Karak Norn/MS