is the tunnel crazy sth change?
- grendel1892
- Posts: 64
Re: is the tunnel crazy sth change?
I heard Subtlety wasn't working correctly. We had Weird problems with boss Aggro in BS last night. Once our healers dropped it things went much smoother.
I smash things on Bolimor (WP)
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I shootz arrows on Frigi Dare (SW)
I heal Peoplez on Mewanna Party (RP)
I guard the slayer on Igurd (SM)
I shootz arrows on Frigi Dare (SW)
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- Posts: 885
Re: is the tunnel crazy sth change?
i am talking about tunnel. BS i done 5days before no problemgrendel1892 wrote: ↑Fri Aug 30, 2019 9:58 pm I heard Subtlety wasn't working correctly. We had Weird problems with boss Aggro in BS last night. Once our healers dropped it things went much smoother.
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- Posts: 885
Re: is the tunnel crazy sth change?
someone say next time get a better group
but I want to say if the group is bad how to win all other bosses?
if the 6 man group win all other bosses, why lose the easiest one I think?
PS, I always make the easiest boss at the end to hit.
For my point of view, AH tunnel small boss and end boss is almost the easiest compare to bank tunnel and crypt
bank tunnel end boss easy but small boss is 2boss with debuff. AH tunnel small boss is rubbish and end boss still is easy. overall AH tunnel is the easiest
but I want to say if the group is bad how to win all other bosses?
if the 6 man group win all other bosses, why lose the easiest one I think?
PS, I always make the easiest boss at the end to hit.
For my point of view, AH tunnel small boss and end boss is almost the easiest compare to bank tunnel and crypt
bank tunnel end boss easy but small boss is 2boss with debuff. AH tunnel small boss is rubbish and end boss still is easy. overall AH tunnel is the easiest
Re: is the tunnel crazy sth change?
Why people wipe in dungeons:
1: Bad spec - 2h tanks, Dps Healers, 5k Hp Glass Dps are Awesome in pve.. As carpet in boss lair.
2: Bad players - What 2 say. Don't take them.
3: Not knowing mechanics - Can't pass boss? Ask in /ad for help
4: Not meeting minimal requirements for pve - This is my own point of view but:
Tanks - 100%+ Armor damage reduction , 0% to be criticaly hit, Hp 8k+, Max Avoidance as posible
Healers/Dps - Hp 7k+, Chance to be crited as much minimal as posible
I geared a lot of toons in Gunbad, City and gearing now in Bastion. Rarely had problems not related with one of points above. Ofc there is chance that something not work properly. Happens. But 1st try find answer inside your group.
1: Bad spec - 2h tanks, Dps Healers, 5k Hp Glass Dps are Awesome in pve.. As carpet in boss lair.
2: Bad players - What 2 say. Don't take them.
3: Not knowing mechanics - Can't pass boss? Ask in /ad for help
4: Not meeting minimal requirements for pve - This is my own point of view but:
Tanks - 100%+ Armor damage reduction , 0% to be criticaly hit, Hp 8k+, Max Avoidance as posible
Healers/Dps - Hp 7k+, Chance to be crited as much minimal as posible
I geared a lot of toons in Gunbad, City and gearing now in Bastion. Rarely had problems not related with one of points above. Ofc there is chance that something not work properly. Happens. But 1st try find answer inside your group.
AM / WH / BW / KOTBS / WL
MARA / ZEALOT / BO / MAGUS / WE
And also: Nastymidget - EG / Nastygobbo - SH
MARA / ZEALOT / BO / MAGUS / WE
And also: Nastymidget - EG / Nastygobbo - SH
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- Posts: 885
Re: is the tunnel crazy sth change?
u should not speak this to a toon who is the first one full BS gear. I use full BS gear hit dungeons but it is far enough to all bosses even I am not the a snb tank. I take a shield already can tank any boss. i am not max block but all other requirement is all overKellanved wrote: ↑Sat Aug 31, 2019 1:31 pm Why people wipe in dungeons:
1: Bad spec - 2h tanks, Dps Healers, 5k Hp Glass Dps are Awesome in pve.. As carpet in boss lair.
2: Bad players - What 2 say. Don't take them.
3: Not knowing mechanics - Can't pass boss? Ask in /ad for help
4: Not meeting minimal requirements for pve - This is my own point of view but:
Tanks - 100%+ Armor damage reduction , 0% to be criticaly hit, Hp 8k+, Max Avoidance as posible
Healers/Dps - Hp 7k+, Chance to be crited as much minimal as posible
I geared a lot of toons in Gunbad, City and gearing now in Bastion. Rarely had problems not related with one of points above. Ofc there is chance that something not work properly. Happens. But 1st try find answer inside your group.
Re: is the tunnel crazy sth change?
I do not know about tunnels, but played a few bastion stairs this week and could observe changes on the aggro reset mechanic in several bastion stairs mini boss fights.
1. The full aggro reset was far more frequent (e.g. on first miniboss in middle wing, like 2x full aggro reset on each tank within 10 sec). Thus it was very difficult to hold aggro on one of your tanks, as there wasnt always enough time for a tank to build up aggro again after an aggro reset.
2. Full aggro reset instead of a short temporary aggro reset (e.g. 3rd miniboss on right wing).
Before the mini boss just went for a few seconds off the aggro-leading tank, e.g. sometimes for 1 hit on dps or healer, this week we had a full aggro reset instead of this behaviour.
The instanced bosses were easy as always, just the mini bosses became real bad ass mode (have to admit, for me it was more fun and challenging instead of standard quick runs).
Maybe all is changed again with todays patch.
1. The full aggro reset was far more frequent (e.g. on first miniboss in middle wing, like 2x full aggro reset on each tank within 10 sec). Thus it was very difficult to hold aggro on one of your tanks, as there wasnt always enough time for a tank to build up aggro again after an aggro reset.
2. Full aggro reset instead of a short temporary aggro reset (e.g. 3rd miniboss on right wing).
Before the mini boss just went for a few seconds off the aggro-leading tank, e.g. sometimes for 1 hit on dps or healer, this week we had a full aggro reset instead of this behaviour.
The instanced bosses were easy as always, just the mini bosses became real bad ass mode (have to admit, for me it was more fun and challenging instead of standard quick runs).
Maybe all is changed again with todays patch.
The Unforgiven - Hanceth chosen / Hancath sorc / Hanka zealot ... TERROR - Hanceson ib ...
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- Posts: 885
Re: is the tunnel crazy sth change?
why have changes but not write on the patch notes?Hanceth wrote: ↑Sat Aug 31, 2019 3:31 pm I do not know about tunnels, but played a few bastion stairs this week and could observe changes on the aggro reset mechanic in several bastion stairs mini boss fights.
1. The full aggro reset was far more frequent (e.g. on first miniboss in middle wing, like 2x full aggro reset on each tank within 10 sec). Thus it was very difficult to hold aggro on one of your tanks, as there wasnt always enough time for a tank to build up aggro again after an aggro reset.
2. Full aggro reset instead of a short temporary aggro reset (e.g. 3rd miniboss on right wing).
Before the mini boss just went for a few seconds off the aggro-leading tank, e.g. sometimes for 1 hit on dps or healer, this week we had a full aggro reset instead of this behaviour.
The instanced bosses were easy as always, just the mini bosses became real bad ass mode (have to admit, for me it was more fun and challenging instead of standard quick runs).
Maybe all is changed again with todays patch.
yes the right wing 3rd boss i feel it but not very hard if ur healer is wp
u can try Ah tunnel and know that
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