Re: How scenario works - Feedback
Posted: Tue Aug 27, 2019 2:07 pm
The War Private Server
https://returnofreckoning.com/forum/
That was a direct answer to previous points made by Peter, in reference to getting rolled by premade groups - sorry no quote.Arthem wrote: ↑Tue Aug 27, 2019 12:05 pm There was already more incentive to play the objective before last weeks changes. If you ignore the objective and farm players you'll lose on points to backcapping, you will earn less renown and less rewards. I don't know why we are pretending there was no incentive to do flags.
Hienzwar wrote: ↑Tue Aug 27, 2019 11:30 am From a T4 perspective SC's are in a far better place with the recent changes, yes you have the premades who will roll the majority of pugs but the domination mechanic means that the wc farm is lessened and more people are joining meaning mores sc's.
While a solo q'er or as a 3 man if you come across a 6man who can assist then you are pretty much done, not a question of being better or getting good. If you want a chance of winning set up a team, talk and assist.
When you say "set up a team" and assist you realize thats counter intuitive to winning the scenario right? That will result in scenarios ending in domination for you. Since no matter what happens, whether you spawn camp or focus purely on the objective, if you succeed in combat you'll be kicked out.
Not at all what I mean, I just mean disable queuing as a group, change it to be able to solo queue while grouped What are they going for, the small subset of players that are causing this issue (pug farming) or the pugs. If they are trying to please the pugs (which I am occasionally) then make more solo queues and less "group" queues. Give priority to solo / duo and less priority to groups or disable group queueing. This is an alpha phase, they can make changes to see how it goes, no one says that they can't revert said changes.
Just seems like an easy change to see if the premade are the issue or if "people" just like to camp/give up. is there more competition for the majority if you take out the minority or is it just more of the same. As was said earlier, if it is truly about competition in the premade mindset, then why isn't the premade only scenario always running full tilt.peterthepan3 wrote: ↑Tue Aug 27, 2019 3:16 pm Pretty impressed that people are actually advocating for removal of premades in SC/limiting available SC for premades, but MAN! - am I not surprised anymore?
SC frequency hasn't changed whatsoever, though there are less premade queuing now, which is probably a plus, right!
this change will be enoughAkalukz wrote: ↑Tue Aug 27, 2019 3:46 pmAlso, could look into some changes on queueing from groups/warbands. Make "open" warbands be able to queue from, while closed ones you can't.peterthepan3 wrote: ↑Tue Aug 27, 2019 3:16 pm Pretty impressed that people are actually advocating for removal of premades in SC/limiting available SC for premades, but MAN! - am I not surprised anymore?
SC frequency hasn't changed whatsoever, though there are less premade queuing now, which is probably a plus, right!
Ha! Man, that will lead to massive butthurt, because as we know, most "elites" don't just want to win, they want all others to suffer. But why not? This will force pug vs pug pretty much and without their buddies to support them, it may show some people that they aren't nearly as "elite" as they want to believe.
/kekeisenhans wrote: ↑Tue Aug 27, 2019 8:19 pmHa! Man, that will lead to massive butthurt, because as we know, most "elites" don't just want to win, they want all others to suffer. But why not? This will force pug vs pug pretty much and without their buddies to support them, it may show some people that they aren't nearly as "elite" as they want to believe.
I'm for it, just as a test, maybe a week or two to see what happens.
Then put it to the test, put the majority of the rotation on solo/duo see how it really goes. You would think you might before it to prove it out. I am just trying to come up with a solution, which is what the dev's are also doing. Unfortunately for a lot of people dedicating time/energy to building a group is a luxury many of us don't have. I play for an hour a night here and there, i don't want to spend 45 mins looking for a group just to play 15 mins. Why not gravitate towards solo players, i would think the vast majority of the population is solo players. EDIT: to add, i don't really care either way as I don't do Scenarios (because of this issue) just as I don't do dungeon's because of the time factor. And I am fine with that.... but I would probably do more scenarios if the chances of not running up against a premade wasn't almost 100% guaranteed.peterthepan3 wrote: ↑Tue Aug 27, 2019 8:29 pm/kekeisenhans wrote: ↑Tue Aug 27, 2019 8:19 pmHa! Man, that will lead to massive butthurt, because as we know, most "elites" don't just want to win, they want all others to suffer. But why not? This will force pug vs pug pretty much and without their buddies to support them, it may show some people that they aren't nearly as "elite" as they want to believe.
I'm for it, just as a test, maybe a week or two to see what happens.
But of course you're up for it, you poor, defenceless victim!
We should also give 255 RR points to pugs only, and see if this helps fix the (perceived-yet-not-really-there) 'issue'. Throw in some free Genesis at the end of a lost SC to the losers, too, and really give those Big Bad Bullies the finger.
All forms of group play in this 'PvP MMO' should be marginalised, demonised, and then criminalised. How dare you be one of those groups who simply wants to play the game with your mates with no competitive desire attached to your gameplay!
Let's fix the 'issue' together, today, for a safer and happier tomorrow!
/kek
Even if you remove premades, trash players who are ever eager to attribute their failings to external factors ('xrealmers! realm imbalance! wtf i died in 0.002 seconds, no I don't use pots') will still get farmed by good players, because good players, even when they're alone, or in duos, know how to adapt to the situation. You'll still end up with Mickey Mouse compositions, consisting of 4 DPS RPs, 3 2h WPs and 2 Slayers, because you will still have no desire whatsoever to optimise your play, hoping for the system to do it all for you, and so competent solo and duo players who know how to play together will have a field day.
Premade or no premade is irrelevant: good players will always make a mockery of bad players, hospitalising them in record speed, capitalising on their defeatist, incessantly whiney attitudes, and force them to their respective Warcamps to lament about how unfair their lot is.