Let me try to give my 5 cents on matter.wargrimnir wrote: ↑Mon Aug 26, 2019 5:18 pm Feedback that can help us reach that goal is more than welcome. Feedback that you are very sad about uncontested killfarming being discouraged is pretty much what we expected.
If you have suggestions for additional checks to prevent abuse of the mechanic, that would be fine. We're updating it as we find more creative ways to circumvent it.
The goal of all changes, as stated is to keep people from kill farming and ignoring objective.
Tool that is used is to give whip to overperforming side that - domination win that gives less rewards.
I think with current approach, if you stick to it - you should give overperforming side tools to end domination by doing objective, effectively forcing it to draw back and do objective in one way or another. This won't help with another team performance at all, as they are msotelike stomped for objective reasons like gear/skil/compostion, but the spawnkilling will be reduced.
As example:
* Bring objective SC (Talabec dam) if domination kicks in - give attackers ability to stop it by bringing bomb (some kind of check for number of people involved may be added so it won't boil down to 1 man running while team is farming).
* Flag objective SC (Battle of Praag) - make points reset overtime (faster than it is) and allow same mechanism to stop domination by recapping (same player count check can be made for same reason).
Without such or similar mechanism in place overperforming side even without spawncamping can find itself in postition where other team just keeps dying and dominations kicks, even if people do objective which looks futile.