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How scenario works - Feedback

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wargrimnir
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Re: How scenario works - Feedback

Post#51 » Wed Aug 28, 2019 2:46 am

There is a buff for the losing side, and if you bypass the domination trigger, the countdown timer goes back to normal.
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Nadril21
Posts: 59

Re: How scenario works - Feedback

Post#52 » Wed Aug 28, 2019 3:06 am

wargrimnir wrote: Wed Aug 28, 2019 1:24 am
Nadril21 wrote: Tue Aug 27, 2019 11:41 pm
Premades aren't this impossible force to be beat. All it takes is a few good players on the opposing team and it can be a fun match, if not an outright win. What does make fighting premades impossible is being forced to try to fight them with 5+ people that are sub 40, meanwhile they are rocking a full 12man of 40's.

Penalizing people for killing in a PVP game isn't the right answer. Too much attention is being put on how to take these bad SCs out back and shoot them in the head, instead of trying to avoid the imbalance from the get-go
We don't intend to have Domination affect scenarios that are reasonably close in kills or score.

Domination is intended to end scenarios in which one realm dominates the other to the point that the defending team has no chance.

You're not penalized for killing players in any of this.
You're not FULLY rewarded for being on the side of the dominating team however, that's a bit of a difference in context.

If we wanted to punish players for getting kills there are far more interesting ways to do so.
You might LOSE renown. You might receive a Quitter debuff that lasts much longer than normal. You might get sent to the moon.

These are punishments.

What you're concerned with is not being able to overwhelmingly crush your enemies and receive full rewards for it.
FULL rewards, as in maybe 2-3 more emblems.
You still GET rewards for Domination. 1 for winning, 1 per 100 objective points.
You can still take the scenario quests and complete them due to a Domination win.
You still get renown for kills even DURING the Domination buff.

The scenario ends quickly after Domination is triggered.

Hyperventilating about being punished is silly.

Again, since you chose not to quote the only point of my whole post, only reinforcing it.

Nadril21 wrote: Tue Aug 27, 2019 11:41 pm Too much focus is being put on domination/premades. The level and gear gap is, and always has been, the biggest factor in these blowouts that make people stop quing.

Focus MORE on balancing SC's and LESS on what to do once they start and are imbalanced.
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wargrimnir
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Re: How scenario works - Feedback

Post#53 » Wed Aug 28, 2019 3:38 am

Nadril21 wrote: Wed Aug 28, 2019 3:06 am
Nadril21 wrote: Tue Aug 27, 2019 11:41 pm Too much focus is being put on domination/premades. The level and gear gap is, and always has been, the biggest factor in these blowouts that make people stop quing.

Focus MORE on balancing SC's and LESS on what to do once they start and are imbalanced.
I suppose this hasn't been addressed terribly recently, but it's the same logic as any time in the past it's been brought up. I wasn't particularly concerned with it so much as the meme that players are being punished in some way.

We don't have an endless pool of players that run scenarios. We have quite a limited one actually, at best you might see 4 concurrent scenarios being run with a fair mix of 31-39 and 40+, many of those 40+ players also aren't in gear that would make them competitive enough to avoid domination against a group that would inevitably trigger it by playing well with a meta comp.

The more complex and fair you make the queue system, the less pops you're going to get. That's the key issue why we're not breaking it up further.

There's also the matter of scenarios not being the top of the pile when it comes to gear. RvR and PvE are the path forward until a new bracket is introduced. If you're not looking to get the gear, being in the queue with an organized group only has one real objective. Crushing the players who are in the queue for gear. That helps no one git gud, if anything it damages the will for players to keep that pool of scenarios healthy. Ever wonder why scens die off? Thank a premade that has nothing to gain from it (occasionally a lucky group of players will have similar results).

This leads down a path of opening a tier of scenarios based on what gear you've acquired. If you already have the gear from existing scenario rewards, then you would get shuffled off to the "we're just in it for renown" leagues, or "competitive scenarios", of which we have the 6v6 queue available.

Would you be comfortable after collecting your first piece of Vanquisher gear being relegated to only 6v6 to grind out the rest?

At the other end, we're looking at a much larger gap, currently topped off with R29 Duelist gear in the mid tier bracket. How far would you expand that? Ruin, Mercenary, and Rare Fortune sets would all be part of the mix going up to R39, along with a lot of weapons and jewelry that vastly outshine anything you would have at R16 where you started at. People join that mid-tier bracket fresh out of Nordland, often times still wearing their T1 sets.

Someone has to take the rough hit, it can be players just making their way into T4, or players just making their way into T2, and when it comes to making the game accessible to new players (ones that find us all the time, every day) tossing them into a meat grinder isn't an option we're looking for.

So fresh T4 players take the hit, someone has to. At R31, you at have a vast number of options to gear up that aren't solely scenarios. Ruin, Beastlord, Gunbad (there's a bolster now), Annihilator, all good sets that will get you XP while acquiring them in the 31-39 range. Also while getting you leveled, and getting you in better position to be competitive when you make the choice to step into the wild world of scenarios.
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adamthelc
Posts: 832

Re: How scenario works - Feedback

Post#54 » Wed Aug 28, 2019 3:49 am

People have been wanting more competitive fights since the game has been around, there is only so much you can realistically do.

As long as domination doesnt end good or decent matches early I will be happy. Hopefully they will continue to tweak it to a point where that doesnt happen, if they haven't already. There are lots of minor things people can continue to squabble about, but that is what really matters.

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flintboth
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Re: How scenario works - Feedback

Post#55 » Wed Aug 28, 2019 6:58 am

Some forum flooders have asked for more "competitiveness in scenarios".
But if we read theirs posts, all they are asking for to the staff it is more renown points, more high level gear, more stats, more burst, more mechanics to win, more mechanics to win more medaillons in a short time...
Every posts they write they want more and more...
It is not for competitiveness, it is just to have more cheatty tools to win.
As it was on live EA forum, all the forum flooders are asking for more power for their own class and for theirs favourite class compo ("you play this class, you use this tactics, this abilities to boost my abilities and we win... easy...").
Little battle scales like scenario make all this changes really really visible and make scénarios unfair and easily exploitable by some "little serial farmers".
I m afraid, when peoples like you are playing the parcheesi game, when it is your turn to play are you asking for more rolls of the dice to have more competitiveness in game ? And your mumy say yes every time ?

If you REALLY WANT more competitiveness ("make scenario great again" lol) in scénarios just ask for more balance in gears, in class, in scenarios mechanics...
OH wait... NO !
You are too afraid to have no more tools to EASILY win; At the begining of this private server, scénarios was more fair and balanced, more fun too and we all remember how was the first Nordenwatch scenario released on this private server (less abilities, less levels, more bugs, no group queuing...).

Yes I m agree it is a mmo"RPG" and the gears is a part of the game...
But today the gears is the most important part of the game who make skills and gameplay lost, most of players look to warhammer Online for gameplay, abilities, skill... BROTHERHOOD

You Really want COMPETITIVENESS in scenario ?
Ask to have real brackets scenarios, one bracket for level 40 only, that will be a major step towards the reality and a small step toward your : " we want more COMPETITIVENESS" ("I want more competitiveness" lol, you just want more lil' toys, kids).
But I really think changes like this will never happen, because in the background you don't really want more competitivenes in PvP or in RvR...
You want more competitiveness in "gear farm" that is sure.
Last edited by flintboth on Wed Aug 28, 2019 7:51 am, edited 4 times in total.
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Alfa1986
Posts: 542

Re: How scenario works - Feedback

Post#56 » Wed Aug 28, 2019 7:47 am

wargrimnir wrote: Wed Aug 28, 2019 3:38 am

We don't have an endless pool of players that run scenarios. We have quite a limited one actually, at best you might see 4 concurrent scenarios being run with a fair mix of 31-39 and 40+, many of those 40+ players also aren't in gear that would make them competitive enough to avoid domination against a group that would inevitably trigger it by playing well with a meta comp.

The more complex and fair you make the queue system, the less pops you're going to get. That's the key issue why we're not breaking it up further.

In other words, the server cannot getting more than 4 scs at once?! is it interesting only for t4, or for all tieres?
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Saftdryck
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Re: How scenario works - Feedback

Post#57 » Wed Aug 28, 2019 7:59 am

flintboth wrote: Wed Aug 28, 2019 6:58 am Some forum flooders have asked for more "competitiveness in scenarios".
But if we read theirs posts, all they are asking for to the staff it is more renown points, more high level gear, more stats, more burst, more mechanics to win, more mechanics to win more medaillons in a short time...
Every posts they write they want more and more...
It is not for competitiveness, it is just to have more cheatty tools to win.
As it was on live EA forum, all the forum flooders are asking for more power for their own class and for theirs favourite class compo ("you play this class, you use this tactics, this abilities to boost my abilities and we win... easy...").
Little battle scales like scenario make all this changes really really visible and make scénarios unfair and easily exploitable by some "little serial farmers".
I m afraid, when peoples like you are playing the parcheesi game, when it is your turn to play are you asking for more rolls of the dice to have more competitiveness in game ? And your mumy say yes every time ?

If you REALLY WANT more competitiveness ("make scenario great again" lol) in scénarios just ask for more balance in gears, in class, in scenarios mechanics...
OH wait... NO !
You are too afraid to have no more tools to EASILY win; At the begining of this private server, scénarios was more fair and balanced, more fun too and we all remember how was the first Nordenwatch scenario released on this private server (less abilities, less levels, more bugs, no group queuing...).

Yes I m agree it is a mmo"RPG" and the gears is a part of the game...
But today the gears is the most important part of the game who make skills and gameplay lost, most of players look to warhammer Online for gameplay, abilities, skill... BROTHERHOOD

You Really want COMPETITIVENESS in scenario ?
Ask to have real brackets scenarios, one bracket for level 40 only, that will be a major step towards the reality and a small step toward your : " we want more COMPETITIVENESS" ("I want more competitivety" lol, you just want more lil' toys, kids).
Everything you wrote is dead wrong.

These "group" of people you despise so much, are the ones who push for the balance, optimize and push the classes to the limits of their performance and then try advocate the fix, if something is broken. If something is overperforming, they go to drawingboard and find how to counter it. (Sure there can always be few who rather have "I win" button, but dont generalize everyone of them, most of these people are not even in that "group" you so despise).

These baskets of depolrables are the ones who asked for brackets, better SC objectives, better PvP system overall to commodate all playstyles, be it from solo to warband.

Now just by reading this thread what you have written and whined, only one thing comes in mind;
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flintboth
Posts: 440

Re: How scenario works - Feedback

Post#58 » Wed Aug 28, 2019 8:11 am

Whine is all what you do with all your mates since years now.
Whine on balance forum... you whine everywhere for more OP tools.
Look at how many posts those guys have written, it is all flood and whines, and I don't want to imagine how many Private Message they have send to infuencate things, I don't want to heard on discord how hard they flood your mind with theirs game vision.
They whine and harass staff and players every day on the forum and in the game.
They not push the game forward... look at the scenarios today...
(look at your historic and mates historic before to speak about whine)
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Rida
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Re: How scenario works - Feedback

Post#59 » Wed Aug 28, 2019 9:03 am

flintboth wrote: Wed Aug 28, 2019 8:11 am Whine is all what you do with all your mates since years now.
Whine on balance forum... you whine everywhere for more OP tools.
Look at how many posts those guys have written, it is all flood and whines, and I don't want to imagine how many Private Message they have send to infuencate things, I don't want to heard on discord how hard they flood your mind with theirs game vision.
They whine and harass staff and players every day on the forum and in the game.
They not push the game forward... look at the scenarios today...
(look at your historic and mates historic before to speak about whine)
Are you doing well mate? I recommend u visit some specialist or just go outside for the sun sometimes.
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peterthepan3
Posts: 6509

Re: How scenario works - Feedback

Post#60 » Wed Aug 28, 2019 10:32 am

flintboth wrote: Wed Aug 28, 2019 6:58 am Some forum flooders have asked for more "competitiveness in scenarios".
But if we read theirs posts, all they are asking for to the staff it is more renown points, more high level gear, more stats, more burst, more mechanics to win, more mechanics to win more medaillons in a short time...
Every posts they write they want more and more...
It is not for competitiveness, it is just to have more cheatty tools to win.
As it was on live EA forum, all the forum flooders are asking for more power for their own class and for theirs favourite class compo ("you play this class, you use this tactics, this abilities to boost my abilities and we win... easy...").
Little battle scales like scenario make all this changes really really visible and make scénarios unfair and easily exploitable by some "little serial farmers".
I m afraid, when peoples like you are playing the parcheesi game, when it is your turn to play are you asking for more rolls of the dice to have more competitiveness in game ? And your mumy say yes every time ?

If you REALLY WANT more competitiveness ("make scenario great again" lol) in scénarios just ask for more balance in gears, in class, in scenarios mechanics...
OH wait... NO !
You are too afraid to have no more tools to EASILY win; At the begining of this private server, scénarios was more fair and balanced, more fun too and we all remember how was the first Nordenwatch scenario released on this private server (less abilities, less levels, more bugs, no group queuing...).

Yes I m agree it is a mmo"RPG" and the gears is a part of the game...
But today the gears is the most important part of the game who make skills and gameplay lost, most of players look to warhammer Online for gameplay, abilities, skill... BROTHERHOOD

You Really want COMPETITIVENESS in scenario ?
Ask to have real brackets scenarios, one bracket for level 40 only, that will be a major step towards the reality and a small step toward your : " we want more COMPETITIVENESS" ("I want more competitiveness" lol, you just want more lil' toys, kids).
But I really think changes like this will never happen, because in the background you don't really want more competitivenes in PvP or in RvR...
You want more competitiveness in "gear farm" that is sure.
You got a real chip on your shoulder, my dude.
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