Scenarios fate
Posted: Mon Aug 26, 2019 11:40 am
Hello!
As the title says, i would like to talk with you about some aspects related to Scenarios.
1. T2/T3 SCs pop - compared with T4 and T1, these have the longest pop/queue time for all which is a paradox (at least for me) because a lot of people are leveling and they cannot play SCs due to population. Even me, with my alt i queued for SCs in EU primetime (8-9 PM Altdorf) and waited 2 hours for one and didn't get it
2. Increase number of players in SCs - as you may know already, there are 6 groups per faction in one SC so there can be a maximum 72 players in one session. Imagine the PvP for those. In my opinion,let more people join the same scenarios will grant us with some good scale PvP, a lot of fun and a good coordination training
3. Put more 5-flag Scenarios in rotation - according to my Knowledge there are some very big SCs like Thunder Valley, Battle of Praag, Gromril Crossing and Blood of the Black Cairn (correct me if i am wrong). These scenarios "can swallow" 18 players per faction so around 36 people fighting
4. SC rewards - compared to live, the gear from SCs is pretty much done. I mean according to emblem types, there is gear + weapons for each type. Why not tweak it a bit to get close to the current RvR ones? i saw some discussions some days ago in which people were suggesting increase the stats a bit for weapons + gear (because not all of us want to do PvP or are tired of blobbing in RvR)
5. Matchmaking - i remember back in live where there were those SCs tournaments between guilds. Why not resurrect them here - this is a future project, not saying to implement it now because devs are busy and i can understand that
6. Queue based or archetype - i mean, when for example 1 Tank with SnB and 1 Tank with 2h or 1 Heal (specced as heal) and 1 heal (specced as DPS) queue, all should queue as their archetypes not based on gear. Like that, will be possible to have 2 tank, 2 heals and 2 dps per group (not taking into consideration their specs)
7. Scenario addon - i know that this will be a bit hard to do, but it will be nice to have a addon which can show the queue time for that character which is using it and also for that one to be able to see how many tanks, heals and DPSs are queuing for that specific SCs. Like that, the player will know and will be mentally ready for that SC.
8. Scenario list - will be possible to add all the Scenarios which were on live server? Like for example
- Dragon's Bane (Tier 4)
- Grovod Caverns (Tier 4)
I know that there were some other ones but i cannot remember their names now
9. increase the points based on SC type - i know that now the maximum is 500 points, but why not increasing it based on Scenario Type?
10. increase kill points - instead of getting 3 points per killing, why not getting 5 points? when they will see that +5 point increase on their scoreboard, people will be motivated to kill more
I will be happy to discuss with you about this things and maybe devs can extract some nice things from this thread for future implementation.
As the title says, i would like to talk with you about some aspects related to Scenarios.
1. T2/T3 SCs pop - compared with T4 and T1, these have the longest pop/queue time for all which is a paradox (at least for me) because a lot of people are leveling and they cannot play SCs due to population. Even me, with my alt i queued for SCs in EU primetime (8-9 PM Altdorf) and waited 2 hours for one and didn't get it
2. Increase number of players in SCs - as you may know already, there are 6 groups per faction in one SC so there can be a maximum 72 players in one session. Imagine the PvP for those. In my opinion,let more people join the same scenarios will grant us with some good scale PvP, a lot of fun and a good coordination training
3. Put more 5-flag Scenarios in rotation - according to my Knowledge there are some very big SCs like Thunder Valley, Battle of Praag, Gromril Crossing and Blood of the Black Cairn (correct me if i am wrong). These scenarios "can swallow" 18 players per faction so around 36 people fighting
4. SC rewards - compared to live, the gear from SCs is pretty much done. I mean according to emblem types, there is gear + weapons for each type. Why not tweak it a bit to get close to the current RvR ones? i saw some discussions some days ago in which people were suggesting increase the stats a bit for weapons + gear (because not all of us want to do PvP or are tired of blobbing in RvR)
5. Matchmaking - i remember back in live where there were those SCs tournaments between guilds. Why not resurrect them here - this is a future project, not saying to implement it now because devs are busy and i can understand that
6. Queue based or archetype - i mean, when for example 1 Tank with SnB and 1 Tank with 2h or 1 Heal (specced as heal) and 1 heal (specced as DPS) queue, all should queue as their archetypes not based on gear. Like that, will be possible to have 2 tank, 2 heals and 2 dps per group (not taking into consideration their specs)
7. Scenario addon - i know that this will be a bit hard to do, but it will be nice to have a addon which can show the queue time for that character which is using it and also for that one to be able to see how many tanks, heals and DPSs are queuing for that specific SCs. Like that, the player will know and will be mentally ready for that SC.
8. Scenario list - will be possible to add all the Scenarios which were on live server? Like for example
- Dragon's Bane (Tier 4)
- Grovod Caverns (Tier 4)
I know that there were some other ones but i cannot remember their names now
9. increase the points based on SC type - i know that now the maximum is 500 points, but why not increasing it based on Scenario Type?
10. increase kill points - instead of getting 3 points per killing, why not getting 5 points? when they will see that +5 point increase on their scoreboard, people will be motivated to kill more
I will be happy to discuss with you about this things and maybe devs can extract some nice things from this thread for future implementation.