Re: SC almost dead
Posted: Fri Aug 30, 2019 1:10 pm
I assume you don't have kids in sports, because I can assure you outside of professional sports, the skill level between teams can be huge from peewee through college.peterthepan3 wrote: ↑Fri Aug 30, 2019 1:05 pmWinning your opposition is not 'griefing', lol. It's funny that it seems to becoming a thing to consider it as such, though.Akalukz wrote: ↑Fri Aug 30, 2019 1:01 pmAgreed, i think most people don't understand how to be a good sport. This is why sports have rules... like a 10 run rule in baseball (little league) this is why coaches put in the 2nd and 3rd string players when they are dominating the game. A lot of people here profess to want fair and challenging fights, yet they are the exact ones that are doing the griefing. (some not all)
IRL Sports tend to consist of two similar level teams, do they not? How can you compare an organised & fairly balanced sports game to the state that is RoR SC, when teams are rarely ever the same skill level?
99% of people are in favour of doing that, mate. Noone wants prolonged fights, with one side idling in their WC while the other sits outside. Problem is that a lot of the SC maps have incredibly long, monotonous objectives; having to do these while the enemy idles at WC is nothing short of masochism, as it is not fun for any of the parties involved. Previous system sought to remedy this in that it would end hopeless SC asap, and although that is what the current system aims to do, it does so by also punishing the winning side if they trigger Domination via kills - ultimately resulting in less emblems overall as the points no longer auto-end at 500 anymore (unless changed again?).
Or by encouraging them to do the actual objective in order to get the 500 point reward. While you seem to feel it is fine for people to be camped, but playing the actual match is "nothing short of masochism" seems somewhat ironic. Not sure there will ever be an actual solution honestly. Scenarios were originally designed as something to do in downtimes of RvR (in the original game) Maybe they should take the carrot away and let it become a testing ground of groups only. EDIT: to add I am not specifically saying it is you Peter, I am not sure who you are in-game and have never personally seen you grief anyone.peterthepan3 wrote: ↑Fri Aug 30, 2019 1:18 pm99% of people are in favour of doing that, mate. Noone wants prolonged fights, with one side idling in their WC while the other sits outside. Problem is that a lot of the SC maps have incredibly long, monotonous objectives; having to do these while the enemy idles at WC is nothing short of masochism, as it is not fun for any of the parties involved. Previous system sought to remedy this in that it would end hopeless SC asap, and although that is what the current system aims to do, it does so by also punishing the winning side if they trigger Domination via kills - ultimately resulting in less emblems overall as the points no longer auto-end at 500 anymore (unless changed again?).
Encouraging people to do the objective to get the 500 point reward is fine, provided you're actually fighting in the process. Why would you want to do the objective, uncontested, with your enemy having no intention whatsoever of coming out to fight you for it? When I mentioned masochism, it is these such instances that I am referring to.Akalukz wrote: ↑Fri Aug 30, 2019 1:25 pmOr by encouraging them to do the actual objective in order to get the 500 point reward. While you seem to feel it is fine for people to be camped, but playing the actual match is "nothing short of masochism" seems somewhat ironic. Not sure there will ever be an actual solution honestly. Scenarios were originally designed as something to do in downtimes of RvR (in the original game) Maybe they should take the carrot away and let it become a testing ground of groups only. EDIT: to add I am not specifically saying it is you Peter, I am not sure who you are in-game and have never personally seen you grief anyone.peterthepan3 wrote: ↑Fri Aug 30, 2019 1:18 pm99% of people are in favour of doing that, mate. Noone wants prolonged fights, with one side idling in their WC while the other sits outside. Problem is that a lot of the SC maps have incredibly long, monotonous objectives; having to do these while the enemy idles at WC is nothing short of masochism, as it is not fun for any of the parties involved. Previous system sought to remedy this in that it would end hopeless SC asap, and although that is what the current system aims to do, it does so by also punishing the winning side if they trigger Domination via kills - ultimately resulting in less emblems overall as the points no longer auto-end at 500 anymore (unless changed again?).
No, winning is not griefing. But how you win...peterthepan3 wrote: ↑Fri Aug 30, 2019 1:05 pmWinning your opposition is not 'griefing', lol. It's funny that it seems to becoming a thing to consider it as such, though.Akalukz wrote: ↑Fri Aug 30, 2019 1:01 pmAgreed, i think most people don't understand how to be a good sport. This is why sports have rules... like a 10 run rule in baseball (little league) this is why coaches put in the 2nd and 3rd string players when they are dominating the game. A lot of people here profess to want fair and challenging fights, yet they are the exact ones that are doing the griefing. (some not all)
IRL Sports tend to consist of two similar level teams, do they not? How can you compare an organised & fairly balanced sports game to the state that is RoR SC, when teams are rarely ever the same skill level?
Worst. Indeed mate.Yaliskah wrote: ↑Mon Aug 26, 2019 5:46 pm Just trolling but, on live, scenarios were pretty rare and completely unbalanced too, they have obviously not done any fix in 5 years. This said.. You have high expectations from a total non professional team, 40x smaller to solve it , I really thank you for the respect you seems to have Iin our skills, but maybe you should keep in mind that no one should be more royalist than the king..
This said, like almost everything in this Huge Work in progress mess, we have to find solution, test, change, move on, come back, test, and maybe some day it will be even worst!...