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SC almost dead

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BeautfulToad
Posts: 631

Re: SC almost dead

Post#171 » Mon Sep 02, 2019 9:19 pm

orfeask wrote: Mon Sep 02, 2019 2:56 pm
Sulorie wrote: Mon Sep 02, 2019 11:32 am 2h tanks, dps healer and dps just have to find a healer/tank or to some extent another dd to queue as a duo or bigger group to get faster pops.
Might be a good way to promote building groups to get pops. :P
Or 2hand tanks can equip a sword and shield while queue'ing and change back to their 2handed weapon when they are in the scenario, simple solution without the need of spamming /5 .
They would probably have to change tactic slots and armour too, it is not just based on weapon equipped. Short answer, have two builds you can switch out might work.

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Darks63
Posts: 651

Re: SC almost dead

Post#172 » Tue Sep 03, 2019 2:59 am

BeautfulToad wrote: Mon Sep 02, 2019 9:19 pm
orfeask wrote: Mon Sep 02, 2019 2:56 pm
Sulorie wrote: Mon Sep 02, 2019 11:32 am 2h tanks, dps healer and dps just have to find a healer/tank or to some extent another dd to queue as a duo or bigger group to get faster pops.
Might be a good way to promote building groups to get pops. :P
Or 2hand tanks can equip a sword and shield while queue'ing and change back to their 2handed weapon when they are in the scenario, simple solution without the need of spamming /5 .
They would probably have to change tactic slots and armour too, it is not just based on weapon equipped. Short answer, have two builds you can switch out might work.
Too Bad Closet Goblin doesn't work anymore.
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Natherul
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Re: SC almost dead

Post#173 » Tue Sep 03, 2019 4:34 am

Darks63 wrote: Tue Sep 03, 2019 2:59 am
BeautfulToad wrote: Mon Sep 02, 2019 9:19 pm
orfeask wrote: Mon Sep 02, 2019 2:56 pm

Or 2hand tanks can equip a sword and shield while queue'ing and change back to their 2handed weapon when they are in the scenario, simple solution without the need of spamming /5 .
They would probably have to change tactic slots and armour too, it is not just based on weapon equipped. Short answer, have two builds you can switch out might work.
Too Bad Closet Goblin doesn't work anymore.
It does but you need the updated version.
https://tools.idrinth.de/addons/closet-goblin/

We broke CG to fix an exploit, not because we did not like the functionality and as such sulle did update it to work with the changes.

Sulorie
Posts: 7219

Re: SC almost dead

Post#174 » Tue Sep 03, 2019 5:35 am

Darks63 wrote: Tue Sep 03, 2019 2:59 am
BeautfulToad wrote: Mon Sep 02, 2019 9:19 pm
orfeask wrote: Mon Sep 02, 2019 2:56 pm

Or 2hand tanks can equip a sword and shield while queue'ing and change back to their 2handed weapon when they are in the scenario, simple solution without the need of spamming /5 .
They would probably have to change tactic slots and armour too, it is not just based on weapon equipped. Short answer, have two builds you can switch out might work.
Too Bad Closet Goblin doesn't work anymore.
It works. You only have to apply a manual fix in code. Edit one line in code if remember correctly.
Dying is no option.

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normanis
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Re: SC almost dead

Post#175 » Wed Sep 04, 2019 12:32 pm

Yaliskah wrote: Sat Aug 31, 2019 1:14 pm
normanis wrote: Sat Aug 31, 2019 1:00 pm 1 scenario for hardcore
Just gonna react about this. Cause got someting in mind since month around this idea.

What does Hardcore means exactly in actual state of the game? You propose Harcore sc with higher rewards, which in absolute terms is legitimate on the condition of you link directly higher loss too. Isn't it?

My problem with scenarios in general, if we speak in "hardcore" terms, is that, no one lose anything, wealth is growing and made with air. By my side, i'm ok to make a x5 reward specific scenario (medals, renown...) if the reward itself don't come from nowhere. In simple terms, if the crown of winners is made with the blood of losers. THEN we will start to talk about " Hardcore" scenario and Hardcore players.

Each medals you will gain will be taken on losers inventory, each renown point will be taken on losers renown level.
Now, question is, Is there any "Hardcore" player who would take the risk ? If answer is no, well...
i think solo queurers cant que for ather sc than pug sc. there is already pve elements in sc ( detonation of bomb and orbs) byt its all is outhealable. for example in scenario u need hold flag normaly all healers heal 100% and rest clases dont get debufs. byt flag gives debuff about 10-25-50-75% debufs for evryone. to avoid it u need carry flag to wc and cure yourself and all team. u will say noone will care about flag than. ppl will avoid it to cap it. byt than all scenario will ends with 0-0 no matter kills and 0 rr/xp 0 medals. ( crazy idea , hardcore - maby, ppl will avoid it for easy kills in pug-kills yes. byt lets say those sc orbs what 1 team hold and camp wc , only 1 person get damage its not spreaded.) there are 3 such sc where u need hold orbs
sorry for late response mostly noone read my posts :D
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drmordread
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Re: SC almost dead

Post#176 » Wed Sep 04, 2019 1:19 pm

Everyone wanted balance..BALANCE...BALANCE ....
Devs try, tried. Can't blame the devs. People were screaming, so you got what you wanted. Now sit and wait in a dead SC que. Everything is for groups, groups groups groups. Solo players do not count.

You want quick pops? Go back and reset SC's to the way they were 1 year ago, 2 yeas ago even better. Take your lumps. Get your medallions, do the next one.
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BeautfulToad
Posts: 631

Re: SC almost dead

Post#177 » Wed Sep 04, 2019 7:09 pm

drmordread wrote: Wed Sep 04, 2019 1:19 pm Everyone wanted balance..BALANCE...BALANCE ....
Devs try, tried. Can't blame the devs. People were screaming, so you got what you wanted. Now sit and wait in a dead SC que. Everything is for groups, groups groups groups. Solo players do not count.

You want quick pops? Go back and reset SC's to the way they were 1 year ago, 2 yeas ago even better. Take your lumps. Get your medallions, do the next one.
I personally think the system is okay in terms of queuing. Might want to drop the requirements for T1/T2. But id prefer not to be in an SC if there is no attempt at balance. I have been in too many SCs which are so imbalanced it creates so much aggro and feels like a waste of time.

Could maybe tweak the composition requirements a bit, but Id still say it is prefarable to having SCs with no tanks or healers on one side.

Also, you can solo queue, it is just easier to pug solo with certain classes.

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drmordread
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Posts: 916

Re: SC almost dead

Post#178 » Wed Sep 04, 2019 9:01 pm

BeautfulToad wrote: Wed Sep 04, 2019 7:09 pm
drmordread wrote: Wed Sep 04, 2019 1:19 pm Everyone wanted balance..BALANCE...BALANCE ....
Devs try, tried. Can't blame the devs. People were screaming, so you got what you wanted. Now sit and wait in a dead SC que. Everything is for groups, groups groups groups. Solo players do not count.

You want quick pops? Go back and reset SC's to the way they were 1 year ago, 2 yeas ago even better. Take your lumps. Get your medallions, do the next one.
I personally think the system is okay in terms of queuing. Might want to drop the requirements for T1/T2. But id prefer not to be in an SC if there is no attempt at balance. I have been in too many SCs which are so imbalanced it creates so much aggro and feels like a waste of time.

Could maybe tweak the composition requirements a bit, but Id still say it is prefarable to having SCs with no tanks or healers on one side.

Also, you can solo queue, it is just easier to pug solo with certain classes.
Totally agree, some classes easier than others, especially on order.
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