With all due respect, it is easy to say things like this. But then what if your premade is asleep or working? What if I'm forced to run with pugs so I can actually complete dungeons based on my schedule?peterthepan3 wrote: ↑Fri Jul 05, 2019 5:10 pm It's called grouping up with good players who know how to play their **** class, instead of inviting any random durp.
If you invite bad players, then that is your problem. Invite good people into your guild, or train up your existing players, and never have to pug RoR PvE again.
Instead of saying things such as "just find a good premade," we should be saying:
1.) Tanks stack armor, block, anti-crit, maybe some parry, and don't expose your back while moving around, so they are basically immortal. Learn to challenge adds away from team and AoE adds all day so you keep aggro. Equip Menace at all times, and avoidance tactics. If you are a tank and you are dying within 2 seconds, you are 100% doing something wrong and you need to change your build so that you can relieve pressure from healers better.
2.) Healers stack Wounds (To prepare for random aggros), Heal Crit, and spam group heal a lot. Make sure to HoT whoever needs it from time to time but GROUP HEAL comes first. PERMA - DETAUNT BOSSES. This is actually not that hard, but a lot of healers just get instagibbed and spam HoT all the time instead of being survivable while prioritizing group heal.
3.) DPS stack Wounds (So healers and tanks can guard you on time) and try to AoE a lot. You're not going to lose much DPS specially on a SANDBAG PVE MOB. Literally, the mob will be the one sandbagging you if you are running a 5k HP build. You don't help your tank or healer at all vs. many bosses that AoE or reset aggro.
Obviously learn to detaunt as well ahead of time and don't break vs. bosses that reset aggro, this is kinda RNG but it is better to prepare the "common man" for what is to come.
PvE, most of the time, isn't a DPS race. It's really "pray your team doesn't rage quit" because EVERYBODY has to be survivable on bosses. I really don't like the "IF I don't have critical chance, the run will be slow." It will be just as bad if the DPS is dying to random crits and random puddles. If you wipe because your healer can't heal you on time or your tank can't guard you on time, then you slowed down the run as well.
We should be saying things that make each role's lives easier. Not "just find a good premade." It really doesn't help. Because even "premades" will face bad RNG and sometimes they get crit from aggro resets causing people to rage quit.
Just so you can pug effectively. I noticed NOBODY is making a "dungeon guide" for dummies, that would REALLY help being able to pug dungeons tbh.