Curiosity killed the shaman
Re: Curiosity killed the shaman
Forts should have bonus roll system the same way as in orvr. More forts you didnt win the bag, the bigger bonus to roll a bag. It will be fair for ppl who participate in fort fights much more often with zero bag reward.
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Re: Curiosity killed the shaman
The defender side at fort is outnumbered and I have never seen a defense, where defender had 2 or more flags after capture phase, usually 0 gained flags. This leads to a lot arty damage, which makes defense even more difficult, albeit you are already outnumbered and lose players to jail. The odds are stacked heavily in favour of the attacker.
Dying is no option.
Re: Curiosity killed the shaman
This is not really about Forts is it. Invader gear/medals is just being used as a way to measure the near constant domination of RvR by one side due to very large population imbalance. It's a killer.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: Curiosity killed the shaman
A simple temporary solution would be to increase the rr bonus from AAO to the point where it becomes attractive to more than a few masochists to switch to the underdog realm.
The bottom line is the only way the issue of population imbalance will be solved is by players switching to the less populated realm, and at present, with rr cap now being 80 and with gear acquisition being such a grind, it's not a small task to start a toon from scratch and get it to a competitive level - especially when you know you'll be heavily outnumbered and facing high rr enemies wearing bis gear.
If people can see a real tangible advantage to playing with AAO - ie you'll level up much more quickly from the kills you do get than the side sitting there with twice the numbers - then it may be worth while them switching.
The bottom line is the only way the issue of population imbalance will be solved is by players switching to the less populated realm, and at present, with rr cap now being 80 and with gear acquisition being such a grind, it's not a small task to start a toon from scratch and get it to a competitive level - especially when you know you'll be heavily outnumbered and facing high rr enemies wearing bis gear.
If people can see a real tangible advantage to playing with AAO - ie you'll level up much more quickly from the kills you do get than the side sitting there with twice the numbers - then it may be worth while them switching.
Re: Curiosity killed the shaman
The numbers aren't the issue, it's just that there's no agreement on what to do in the lakes on our side. You should see the mess during inner keep defense when there's more than 2 wb's online.
I wouldn't go the "imbalance" way neither as a lot of "balance" also depends on how everyone specs their toons and what everyone does right or wrong during fights in the lakes. Destro has at least the same amount of utility as order (more or less) but when everyone specs dps or loldps we actually run into issues.
I wouldn't go the "imbalance" way neither as a lot of "balance" also depends on how everyone specs their toons and what everyone does right or wrong during fights in the lakes. Destro has at least the same amount of utility as order (more or less) but when everyone specs dps or loldps we actually run into issues.
Nidwinqq used teabag Magus [Hysteria]
Re: Curiosity killed the shaman
At first, I had just a small amount to say based on the title of the thread. But after reading everyones posts I kind of went off... maybe you'll see it as whining. Maybe ill get punished, idk. My main point is that I love WAR and I don't want to see it fail, and I had a lot I wanted to share and say. Sorry if some disagree, sorry if its disrespectful, just tired from the war I've been having with WAR.
To answer the intial question. I've won 2 forts, I've tried to enter around 4 when they first came out and could never get it. Finally got into one and had a lot of fun. Jail system is Bonkers. It seems like numbers are uneven. Heavily favored in attacking side. I've been in about 14 forts total. I know this isn't a large amount and isn't really valid for complaint but I do about a fort a night? Every other night? To lose every night for a few weeks doesn't feel great and it does weigh on you when you've already been losing zones over and over. But my favorite part of forts is experiencing that part of the map I haven't been to yet and then seeing the keep lord NPC. The system itself is just a little lackluster and honestly normal keep takes just seem like more fun. Forts need some Oil, Rams, and 3 different attacking points. So 3 different Defenses need to be held. Personal opinion.
To answer the intial question. I've won 2 forts, I've tried to enter around 4 when they first came out and could never get it. Finally got into one and had a lot of fun. Jail system is Bonkers. It seems like numbers are uneven. Heavily favored in attacking side. I've been in about 14 forts total. I know this isn't a large amount and isn't really valid for complaint but I do about a fort a night? Every other night? To lose every night for a few weeks doesn't feel great and it does weigh on you when you've already been losing zones over and over. But my favorite part of forts is experiencing that part of the map I haven't been to yet and then seeing the keep lord NPC. The system itself is just a little lackluster and honestly normal keep takes just seem like more fun. Forts need some Oil, Rams, and 3 different attacking points. So 3 different Defenses need to be held. Personal opinion.
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[2 Weeks]/[Definitely Not Heretics]
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- anarchypark
- Posts: 2075
Re: Curiosity killed the shaman
i think it's player issue caused by class balance.
ppl don't wanna be loser.
they prefer easy mode than hard mode.
destro is hard mode currently cuz there's not enough tank/heal.
one of reason is class balance.
WL/ASW/Engie.
they harassed destro back line in small scale and keep.
back line squishies evacuated faction to avoid them.
without backup, front line collapsed.
without front meat shields, back line melt.
downward spiral.
EU time zone may not notice this where 3~4 WBs roaming in each faction.
almost always grp environment.
unbalance emerges in relatively small scale time zones.
those 3 class need to be adressed asap. 4 with magus.
but i don't wanna spam blanace forum...
also not sure multiple disscusions would help balance team.
halted WL disscusion seems not good.
ppl don't wanna be loser.
they prefer easy mode than hard mode.
destro is hard mode currently cuz there's not enough tank/heal.
one of reason is class balance.
WL/ASW/Engie.
they harassed destro back line in small scale and keep.
back line squishies evacuated faction to avoid them.
without backup, front line collapsed.
without front meat shields, back line melt.
downward spiral.
EU time zone may not notice this where 3~4 WBs roaming in each faction.
almost always grp environment.
unbalance emerges in relatively small scale time zones.
those 3 class need to be adressed asap. 4 with magus.
but i don't wanna spam blanace forum...
also not sure multiple disscusions would help balance team.
halted WL disscusion seems not good.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- nebelwerfer
- Posts: 648
Re: Curiosity killed the shaman
IMO it's not that one realm has blatant OP stuff that let's them faceroll the other realm easily.
It's more that there is a lac of organization and willingness to make an effort to succeed. In such an environment the zerg always wins. And atm, the zerg is on order.
It's more that there is a lac of organization and willingness to make an effort to succeed. In such an environment the zerg always wins. And atm, the zerg is on order.
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Re: Curiosity killed the shaman
1. "I play both sides. And I can win on both of them. Sometimes on order, other time on destro."
- the statement itself is correct, but it contains very little substential information, because it says nothing about the winratio, nor if that playing of both sides means that the dominant side gets played (in which case the personal winratio will be high, but far off from what one-faction-players experience).
2. "Grind is indeed encouraging zerging in RvR. But, you know, 4 medals for win are the same 4 medals for lose."
- the next statement with itself being correct, so by first look might seem to be attentuate the situation for destro, but what stays untold here is that the attackers have more players in the fort-zones.
im assuming full forts with 4WBs for defenders and 5WBs for attackers here. and i know that this is an incorrect generalization, when it comes to the precise numbers, but to point out the imbalance in currency-gain, that doesnt really matter.
so if 9 out of 10 forts get locked by ordo attacking, that is 9x 120x4 invader medals = 4320 medals; plus the one lost fort when ordo is on the defense, that adds up another (1x) 96x4 = 384 medals, to a total of 4704 medals.
destro defending with 96 players makes 9x 96x4 = 3456 medals; plus one won fort makes (1x) 120x4 = 480, to a total of 3936 medals.
almost 10% more medals for ordo.
thats pure currency, there are also 54 vs 6 gold-bags for ordo; making the situation dire.
theoretical toying with numbers, in reality its even worse, because it seems that there is something buggy going on with the spots in forts (unable to enter through portal with being told, that the zone is full, but by checking the pop seeing that there are 120-150player in it), because i happen to see 40 (or even 60) aao on defense more often than the should-be 20, so even less medals for destro.
3. "Also I heard that you could make order pug WB leaders rage quit with your premade WB so yeah, think about it."
- sigh...
a very hypothetical situation, which is super rare to happen for real ingame, because it requires enough good destro-players online, that coordinate AND not too many ordos online at the same time, running the glorious blob-murderball. as soon as there are 5WBs blobbing, you cant win in open field anymore, not even with the best premade WB.
to me this reads like "hey guys, look, in 1 out of 100 times you pull it off, so yeah, here, grab that straw, bind all your hopes and motivation on it and simply keep ignoring the 99 times you get rekt.".
imo this is sham. and i cant judge if Daniel tries to calm down the frustrated destros with it, paints this picture for his own perception or both.
Re: Curiosity killed the shaman
.. Soooo, about that aoe cap huh?
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